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ADE Custom Scenery Overlapping FSX Default Scenery?!?

Featured Replies

Hello again,

 

I'm making a custom scenery of Gladestone, Australia (YGLA).

Now, I got the scenery to work in FSX, but as soon as I took my first look as it appeared in FSX, It was overlapping?

Here is a screenshot of the problem:

 

 
The middle of the photo shows default FSX scenery overlapping my new scenery.
 
And I noticed that on the left side of the photo, My photo scenery didn't appear either?
The only thing that appeared was the new airport. :huh:
 
It would be great if someone could show me how to fix this.
 
Campo

Did you try to add an "exclude" polygon? Best probably to do it in SBX - not sure what would be excluded with ADE. Well - try both! :)

ADEX can give you a proper background poly.

 

One that flattens terrain and excludes autogen, which is what you are seeing at your airport.

Did you try to add an "exclude" polygon? Best probably to do it in SBX - not sure what would be excluded with ADE. Well - try both! :)

Due respect, after reading this, and your other post, I suspect you need to take a closer look at ADEX. It is very capable of doing this kind of stuff, and much more.

 

 

Both programs will create the same kinds of polys, FSX won't know the difference.

 

regards,

Joe

The best gift you can give your children is your time.

sigbar.gif

Hey Joe: Then what was your question? How to fix what?! In FSX there are a hundred ways how to skin the cat. I'm using what I'm used to, that's why I'm suggesting it. If you have different approach, just use it... :)

 

Edit: After re-reading your post I don't seem to understand your original question and your answer to my post. What I'm seeing on "my" airport?!

Sorry for trying to help. Without knowing what you did I'm afraid it is quite difficult to help. I'm just suggesting my workflow in design, without worrying (in my case) what ADE can or cannot do. Again - if you know better, why do you ask? :)

Um,...I didn't ask any questions.

 

The first part of my post was directed to the OP in regards to what I see in their screenshot.

 

My direct response to your post was simply a suggestion that you take a closer look at ADEX. I think it is more capable than you might realize.Follow my suggestion or not, no skin off my nose.

 

regards,

Joe

The best gift you can give your children is your time.

sigbar.gif

  • Author

Ok, well I have ADEX (the latest version), but someone on YouTube said that the background image was only used to fix proportions and areas of the airport in ADEX.

 

I'm almost used to using ADEX (plus this is my first airport too), but is there any tutorials around that will help me get rid of the overlapping as well as putting photographic scenery? (I'm thinking of releasing my first airport to everyone for free)

 

Regards,

 

Campo

 

EDIT:

 

Did you try to add an "exclude" polygon? Best probably to do it in SBX - not sure what would be excluded with ADE. Well - try both! :)

 

Thanks max5guy, I'll try and give that a try today. :smile:

 

 


the background image was only used to fix proportions and areas of the airport in ADEX.

 

Background image is not the same as an airport background poly.

 

The background image is a screenshot of Google Earth, or something similar, that you do use to place airport features when matching the RW.

 

An airport background poly is the grass you see at the default airports.

 

That poly can have several attributes such as flattening the terrain, excluding autogen and providing the grass texture. It does not need to have all of them, so if you want a photoreal background for your airport you can have it.

 

If this is an existing airport you will first need a poly that excludes the default airport background so your photoreal will show through.

 

I suggest you browse through the ADEX manual.

 

You might also want to look at this topic from fsdeveloper.com- http://www.fsdeveloper.com/forum/showthread.php?t=15173

 

In it Jim Vile gives a step by step guide to preparing for a new airport.

 

regards,

Joe

The best gift you can give your children is your time.

sigbar.gif

 

Um,...I didn't ask any questions.

 

The first part of my post was directed to the OP in regards to what I see in their screenshot.

 

My direct response to your post was simply a suggestion that you take a closer look at ADEX. I think it is more capable than you might realize.Follow my suggestion or not, no skin off my nose.

 

regards,

Joe

 

 

Sorry guys - I've got lost who's replying to whom. I thought my response was solely to "Campo", got confused right there... :-)))

In any case - if "Campo" wants to have a photoreal background AND the ADE airport stuff on top of it, I would suggest the SBX route to download the photoreal image, having it placed via the coordinates supplied automatically using the SDK and then continue with ADE. If he doesn't want photoreal, he can add LC polygons in SBX as well. Hard to tell, what he wants or what he did or what he actually intends to do and how... "Campo" - there is a crapload of tutorials at the FS Developer site and everywhere else. :-) Just pick your poison!

The OP issue seems to me to be that the stock airport and the add on show up together. Generally an ADE created airport will exclude everything from the stock airport. This can't easily be changed by the user.

 

So if the stock airport shows through then either there is another bgl file that is putting the stuff back without excluding what loads before it or there is something unusual about the ADE project.

 

If the OP would send me the ADE project then I will take a look. Email me at

 

jon AT scruffyduck DOT co DOT uk

 

Sent from my Sony Xperia with Tapatalk 2

 

 

Jon

-------

Microsoft Flight Sim MVP

Airport Design Editor FSDeveloper.com

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