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N60JBravo

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Everything posted by N60JBravo

  1. Have you tried loading a flight with all AI disabled? A bad AI texture could also cause problems. regards, Joe
  2. Another option would be to edit the addon Dobbins airport file with Airport Design Editor (ADE) and simply change the ATIS frequency. regards, Joe
  3. If you are receiving ATIS from Dobbins then you have an addon file for Dobbins and that is where the ATIS is coming from. Some AI programs include AFD files for airports to add parking, military especially. regards, Joe
  4. It's right here... http://www.avsim.com/topic/494958-networking-with-p3d/#entry3481524 BTW, if you look at your profile you can see all of your posts. regards, Joe
  5. Most likely caused by a missing spec texture. Look in the default texture folder for files missing in your port over textures. You can either copy these textures over or use a texture.cfg to point to a folder that has them in it. regards, Joe
  6. It's not the model file. The .mdl file has no impact on how a plane flies. I suspect a gauge issue as all affected birds are from the same author. Did you start from scratch when installing these planes or did you copy them from an old install (in which case you may have missed some gauges}? regards, Joe
  7. You might try backing off on the texture resolution slider to lessen that effect. regards, Joe
  8. If you Un-VOZ you will have default textures, or whatever you had before you installed VOZ. IIRC the VOZ installer does not add the entries to the Scenery Library, you have to do that manually. If you add the scenery entries to that Scenery Library and never set a VOZ region you should get what you want. Add them as instructed in the manual or you will have problems, the order matters. regards, Joe
  9. According to current charts the LOC is offset 1.6 degrees- http://155.178.201.160/d-tpp/1608/00058ILD15R.PDF Looking at the files it is only offset 1.2 degrees, so it should be offset more than it is. If you look at the airport in Google Earth you will see the localizer located next to the runway instead of a more common location at the end of the runway. The more common location would put it out in the bay, which is why it is where it is. regards, Joe
  10. A default FSX with Acceleration install will have 120 scenery entries, not 117. regards, Joe
  11. Let's start with the basics. Look in ...\FSX\Gauges for Bendix_King_Radio.dll It should be 453kb and dated September 26, 2007 regards, Joe
  12. FYI... No, Johnman it will only take you right there. You can't post links to search results there, they only work for the person making the search. Thanks for posting the file info. regards, Joe
  13. Luminous is tinted by the panel.cfg value. The values are Red,Green,Blue and the acceptable range is 0-255. 140,140, 140 would be a medium gray, try something like 225,60,60 for a red tint. Bright is displayed without any night shading, so the gauge looks the same at night as it does during the day, even though the panel will be darker. It might be a case where the bitmap is being made "luminous" yet doesn't appear to be due to the gray panel.cfg value. Try the red tint and see if it is any different. regards, Joe
  14. Gauges use 8 bit or 24 bit image files, neither of which have an Alpha channel. Are you doing all of your tests in the same plane, with the same panel.cfg? Gauges with the Luminous="Yes" attribute will glow according to the Luminous=nnn,nnn,nnn values from the panel.cfg. In lieu of Luminous="Yes" you can also try Bright="Yes" Is this for FS9? regards, Joe
  15. ...\colapts1\SKBO Bogota\texture contains several textures with el_dorado in the name. There is no model that uses these textures, so I suspect the author forgot to include that terminal in the download. I suggest an e-mail to the author. regards, Joe
  16. You need to install the object libraries, colapts2.zip regards, Joe added-check that, more testing required
  17. In DX10 Mode, when FSX can't find a texture it replaces that texture with one named bkg.bmp which you can find in the root FSX folder. The default texture is a 24 bit image, you might try replacing it with a solid black image with a solid black Alpha channel. This may show up as fully transparent, though I have not tested it. I did replace that image with one more,....entertaining which makes for interesting times when FSX is slow to load textures. regards, Joe
  18. Agreed. Just to be safe I run it every month after the second Tuesday of the month Windows updates. Get the tool here- http://ultimateoutsider.com/downloads/ regards, Joe
  19. RE: scenery addons. Did you also copy over the scenery.cfg from the old computer? Are the paths to your scenery addons the same as they were on the old computer? RE: gauges Make sure you do not have ...\FS9\Gauges\Gauges\gauge files. That is, make sure you copied the contents of the old gauges folder and pasted it in the new gauges folder as opposed to copying the old gauges folder and pasting the entire folder in the new gauges folder. regards, Joe
  20. Because you don't need to install those objects, they are included in the download. Not only do you get AB_Buildings.txt, you also get AB_Buildings.bgl, and it's require textures. regards, Joe If you have Win 7 or later you have the Snipping Tool. Slew your plane to give a good view of the problem. Use the 2D panel and press the "W" key to give a clear, unobstructed view. Open the Snipping Tool and click on New. Draw a rectangle around what you want to show, then save the file to your Desktop. You will have to upload the image to a third party image storage site, I use http://www.fsfiles.org/flightsimshotsv2/ It is free and no need to join. After you upload the image you will see the URL to the file, copy it and paste it in a reply to this thread. regards, Joe
  21. Not what it says here- http://secure.simmarket.com/hifi-sim-activesky-evolution.phtml To quote...
  22. Can you post a picture of which buildings in particular? Is it this one?... regards, Joe
  23. Pretty sure it requires SimConnect, which doesn't exist in FS9. regards, Joe

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