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Problem disabling certain textures in DX10

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I am an 3D Vision user and am having an issue with disabling the PAPI and beacon lights when running in DX10.

 

In a nutshell, the textures for these lights render in 2D and thus appear at screen depth when using 3D glasses.

 

There is a known fix that I used for DX9 that renamed the halo.bmp (in the texture subfolder) and fx_2.bmp (in the effects/texture folder).  This removes all runway and beacon lights; which is fine as I'm just flying in the daytime when using 3D.

 

However, due to a myriad of DX9 problems, I want to run in DX10.  However, when I switch to DX10 Preview, FSX seems to substitute some weird looking texture instead of just leaving it "blank" like DX9 mode does.

 

I've attached a picture and you can see the odd red texture; it even looks like there is part of the FSX logo in the texture.

 

Any ideas why this is happening?

 

Thanks!

 

Paul

 

Link to picture of problem:  https://s31.postimg.org/yre5wptq3/FSX_Lights.jpg

  • Administrators

You may want to try https://stevesfsxanalysis.wordpress.com/how-to-purchase/ 

 

This may or may not fix the problem since using virtual reality is fairly new.

Charlie Aron

AVSIM Board of Directors-ADMIN/Moderator-Registrar

Just going to run a Chromebook and not upgrade to a Windows computer. Too many problems with the new Sims! 😱
Trying to keep peace and harmony and the will of Landru on the site seems to be a full time job!

                          images (1) (1).jpeg

In DX10 Mode, when FSX can't find a texture it replaces that texture with one named bkg.bmp which you can find in the root FSX folder.

 

The default texture is a 24 bit image, you might try replacing it with a solid black image with a solid black Alpha channel.

 

This may show up as fully transparent, though I have not tested it.

 

I did replace that image with one more,....entertaining which makes for interesting times when FSX is slow to load textures.

 

regards,

Joe

The best gift you can give your children is your time.

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  • Author

In DX10 Mode, when FSX can't find a texture it replaces that texture with one named bkg.bmp which you can find in the root FSX folder.

 

The default texture is a 24 bit image, you might try replacing it with a solid black image with a solid black Alpha channel.

 

This may show up as fully transparent, though I have not tested it.

 

I did replace that image with one more,....entertaining which makes for interesting times when FSX is slow to load textures.

 

regards,

Joe

 

Right on the money!

 

Thanks a million!

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