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wazooda

Problem disabling certain textures in DX10

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I am an 3D Vision user and am having an issue with disabling the PAPI and beacon lights when running in DX10.

 

In a nutshell, the textures for these lights render in 2D and thus appear at screen depth when using 3D glasses.

 

There is a known fix that I used for DX9 that renamed the halo.bmp (in the texture subfolder) and fx_2.bmp (in the effects/texture folder).  This removes all runway and beacon lights; which is fine as I'm just flying in the daytime when using 3D.

 

However, due to a myriad of DX9 problems, I want to run in DX10.  However, when I switch to DX10 Preview, FSX seems to substitute some weird looking texture instead of just leaving it "blank" like DX9 mode does.

 

I've attached a picture and you can see the odd red texture; it even looks like there is part of the FSX logo in the texture.

 

Any ideas why this is happening?

 

Thanks!

 

Paul

 

Link to picture of problem:  https://s31.postimg.org/yre5wptq3/FSX_Lights.jpg

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In DX10 Mode, when FSX can't find a texture it replaces that texture with one named bkg.bmp which you can find in the root FSX folder.

 

The default texture is a 24 bit image, you might try replacing it with a solid black image with a solid black Alpha channel.

 

This may show up as fully transparent, though I have not tested it.

 

I did replace that image with one more,....entertaining which makes for interesting times when FSX is slow to load textures.

 

regards,

Joe

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In DX10 Mode, when FSX can't find a texture it replaces that texture with one named bkg.bmp which you can find in the root FSX folder.

 

The default texture is a 24 bit image, you might try replacing it with a solid black image with a solid black Alpha channel.

 

This may show up as fully transparent, though I have not tested it.

 

I did replace that image with one more,....entertaining which makes for interesting times when FSX is slow to load textures.

 

regards,

Joe

 

Right on the money!

 

Thanks a million!

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