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Guest zihamesh

patching holes

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Guest zihamesh

I'm making my first aircraft model using gmax, and have a problem with holes left when doing boolean operations to cut out shapes such as flaps. Sometimes using the cap holes modifier works, other times it distorts the part. What I think that I want to do, is to manually patch the hole by selecting 3 vertices on the part where the hole is, and then create a triangle from these points & repeat until the hole is patched. But I can't see a way of doing this. For what its worth I can create a free standing polygon using the line tool, but then I have the problem of attaching that to my part (I can do this by using the attach control, but this leaves a gap between the part and the polygon). Maybe I'm just doing something wrong with the boolean operation. Any help would be appreciated. Thanks.

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To "patch holes," you simply click on the polygon sub-level, then "Create" button. Select one vertex, then work your way counter-clockwise selecting the vertices around the "hole."


Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556

Interests: Gauge Programming - 3d Modeling for Milviz

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Guest zihamesh

Thanks, that's exactly what I wanted.

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Thanks, that's exactly what I wanted.
No problem! I remember being new once <mumble-mumble> years ago! :(

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556

Interests: Gauge Programming - 3d Modeling for Milviz

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