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overspeed, landing gears and reality in FS

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Hello,Any problem flying overspeed for a long period in FS2004 ? Can I damage the landing gears ? Is there a settings to make FS more realistic ???I usually fly boeings...Thanks,Ulisses

anyone please ?Ulisses

Sustained flying at overspeed will eventually cause the aircraft to register a crash. This happened to me on the Learjet recently due to sudden changes in wind directionThe landing gear can be damaged by landing too hard. Don't have much experience with the other situations you mentioned though.

Thanks !I'd like to get "progressive damage" and not only Crash :) Like losing flaps, gear no going down at first time or only nose gear with problem, etc...Anyone knows how realism settings (general, landing, etc) affects the flight ?Thanks,Ulisses

If you open an aircraft's "aircraft.cfg" file, look under the "contact_points" section ..... this section determines the landing gear and scrape points for the aircraft. The values for each contact point are as follows://0 Class <0=none,1=wheel, 2=scrape, 3=float>//1 Longitudinal Position (feet)//2 Lateral Position (feet)//3 Vertical Position (feet)//4 Impact Damage Threshold (Feet Per Minute)//5 Brake Map (0=None, 1=Left, 2=Right)//6 Wheel Radius (feet)//7 Steer Angle (degrees)//8 Static Compression (feet) (0 if rigid)//9 Max/Static Compression Ratio//10 Damping Ratio (0=Undamped, 1=Critically Damped)//11 Extension Time (seconds)//12 Retraction Time (seconds)//13 Sound Type//14 Airspeed limit for retraction (KIAS)//15 Airspeed that gear gets damage at (KIAS)The values I have highlighted are the ones you should look at. You should only be concerned with the first THREE contact points, as these represent the nosegear, left-main and right-main gear respectively* i.e.point.0=1, 87.42, 0.00, -18.00, 1181.1, 0, 4.521, 90.0, 1.63, 2.5, 0.7235, 4.0, 4.0, 0, 0.0, 270.0point.1=1, -19.50, -12.00, -18.50, 1574.8, 1, 4.521, 0.0, 1.91, 2.5, 0.7470, 6.9, 6.9, 2, 0.0, 270.0point.2=1, -19.50, 12.00, -18.50, 1574.8, 2, 4.521, 0.0, 1.91, 2.5, 0.7470, 7.1, 7.1, 3, 0.0, 270.0point.3=2, -14.17, -47.33, 0.00, 787.4, 0, 0.000, 0.0, 0.00, 0.0, 0.0000, 0.0, 0.0, 5, 0.0, 0.0point.4=2, -14.17, 47.33, 0.00, 787.4, 0, 0.000, 0.0, 0.00, 0.0, 0.0000, 0.0, 0.0, 6, 0.0, 0.0point.5=2, -83.33, 0.00, 2.50, 787.4, 0, 0.000, 0.0, 0.00, 0.0, 0.0000, 0.0, 0.0, 9, 0.0, 0.0point.6=2, 42.67, 0.00, -3.75, 787.4, 0, 0.000, 0.0, 0.00, 0.0, 0.0000, 0.0, 0.0, 4, 0.0, 0.0(* for aircraft with nosewheel FIRST)Regarding flaps, this can be adjusted in the same aircraft.cfg file i.e.damaging-speed=260 // KIASblowout-speed=300 // KIASYou can adjust these values until you get the required result! :)Enjoy!! You can open the aircraft.cfg files using notepad,btw(PS. If you increase a landing gear's "Extension Time", you can simulate a single landing gear failure i.e. 50000 second extension time!!!)

Quote from MS Flight Team Lead: "We’ve made some guesses"

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I think you may be a little confused (or perhaps it's me!), but 'overspeed' in real life refers to 'over revving' the engines beyond their normal operating limits. This would cause damage to an engine and would require an overhaul. 'Overspeed' in FS is more generic and is applied to airframe stress and therefore it destroys the aircraft.Regards Nitram

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