October 14, 200322 yr I found a series of BGL's that I absolutly love but the designer when a bit nuts on some of the objects. Its totaly killing the frame rate but it LOOKS AMAZING...What I want to do is go in and delete some of the objects for example one island has like 9 crusise ships and about 60 sailboats I figure cutting that in half would help some. But I have NO CLUE how to edit these files.Can someone point me in the right direction?
October 14, 200322 yr I guess you could e-mail the designer - and ask nicely for the FSSC(?) files so you could edit it yourself, or ask him/her to make the slight change for you.http://forums.avsim.net/user_files/36121.jpgAthlon 3000512Mb PC3200 DDR RAM (400MHz)256MB nVIDIA GeForce FX 5600seFS9, running fine :-)
October 14, 200322 yr I think there's one tool which specifically allows you to create exclude bgl's. You don't modify the original, but you do create bgl's that would allow you to selectively remove objects.I only have a P3/800, and a GEF/4200. But St. Maarten has a ton of objects in FS2004, and I eke out fps of 20/25 with/without autogen. It may be the way the objects are done in the add-on scenery that's slowing things down...-John
October 14, 200322 yr Excellent reply RTC! As a scenery designer, I have done special requests, so contacting the author is the best bet, besides, noone wants their work "hacked" into.That would be a neat tool John, and you are right, most freeware scenery is done with a scenery design utility and freeware macros and tends to bog down performance. If a designer was to create a scenery addon that added what MS did for TNCM by default it would kill the FPS, which amazes me that someone created addition TO that! LOLLuckily as a visual flyer I am very happy with the default scenery and autogen, saves me having to add to it as much so I can keep my performnace up there!Regards, MichaelKDFWhttp://mysite.verizon.net/res052cd/mybannercva1.jpgCalVirAir International VAwww.calvirair.comCougar Mountain Helicopters & Aviationwww.cgrmtnhelos.com Best, Michael KDFW
October 14, 200322 yr Thanks for the answer's guys I was not aware that the .bgl files are compiled from another file. That makes matters much harder it seems.Unfortunatly contacting the Developer is a bit difficult as he does not write english. He does say he reads and understands it but can not reply. So I messaged him anyway with the sugestion.The file I am talking about is carib_nd.zip which was added into the librarary yesterday I think. It is truly amazing in the way of looks and handles all the northern carrabian island. It also uses the NOVA texture and object set and I think that might be part of the problem. Prior to this I was using most of Jimmy Martans wonderful carrabian stuff which is nice to my frame rate. I may have to switch back to it.
October 15, 200322 yr One thing you might try is to "exclude" the objects you don't want. I do remember a small program that makes excludes, but can't find it for the life of me. I know excludes work for default objects, at least the ones I make with FSSC, so there might be hope there.Regards, MichaelKDFWhttp://mysite.verizon.net/res052cd/mybannercva1.jpgCalVirAir International VAwww.calvirair.comCougar Mountain Helicopters & Aviationwww.cgrmtnhelos.com Best, Michael KDFW
October 15, 200322 yr Commercial Member You could always try writing him and asking him to just reply in his native language and then use one of the web-based translators like Google's language tools to do a machine translation. It isn't perfect by a long shot (and can be a little funny) but it usually lets you get the author's intent. Bill Womack ------------------------------------------------------------------------------------------------------------------------------------------------------ Visit my FS Blog or follow me on Twitter (username: bwomack). Intel i7-950 OC to 4GHz | 6GB DDR3 RAM | Nvidia GTX460 1gb | 2x 120GB SSDs | Windows 7 Ultimate 64Bit
October 15, 200322 yr You could try a small tweak that's sometimes effective - Take out all the Nova stuff that's currntly in the add-on scenery, and put it in the main scenery and texture folders.FS doesn't seem to like identical BGL's and textures in two place at once...Brian
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