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Tileproxy loading previously downloaded tiles.

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Basic question: If I fly over the same area repeatedly and download the tiles, the next time I start FSX should'nt all of those previously downloaded tiles get loaded into FSX rather quickly. It seems that tiles do not load any faster the next time I fly in my favorite area. When I check tileproxy's dos box it says the "cannot create cache file...". What would cause this error.

Basic question: If I fly over the same area repeatedly and download the tiles, the next time I start FSX should'nt all of those previously downloaded tiles get loaded into FSX rather quickly. It seems that tiles do not load any faster the next time I fly in my favorite area. When I check tileproxy's dos box it says the "cannot create cache file...". What would cause this error.
Once you fly over an area you will normally have and keep the jpg source imagery AND the scenery tiles that TileProxy made. The biggest slowdown for all but the fastest CPUs is not Tileproxy but FSX - processing those photo scenery tile and turning it into a screen display is the slowest part for me.... but"cannot create cache file" suggests (as I mentioned in a previous thread not too long ago) that a cache location is not properly referenced/defined in the ini. One of my installs had the cache location specified as "-1" or something of that sort and I didn't check it before I started the flight and I got that error. The actual jpg imagery goes in 1000 subfolders of the designated cache but a mis-spelling will cause TP to not be able to reference the correct starting folder.... double check the cache name and location. It may pull those jpgs into memory and make scenery but it won't be able store them if it can't find the cache folder. Then you would, in fact, have to re-download them each time.Loyd

Hooked since FS4... now flying: FSX Acceleration on Win7/64, Core Duo E8400; GA-EP45-DS3R; GTX 460-768MB; 4G RAM; Freezer 7 Pro

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Once you fly over an area you will normally have and keep the jpg source imagery AND the scenery tiles that TileProxy made. The biggest slowdown for all but the fastest CPUs is not Tileproxy but FSX - processing those photo scenery tile and turning it into a screen display is the slowest part for me.... but"cannot create cache file" suggests (as I mentioned in a previous thread not too long ago) that a cache location is not properly referenced/defined in the ini. One of my installs had the cache location specified as "-1" or something of that sort and I didn't check it before I started the flight and I got that error. The actual jpg imagery goes in 1000 subfolders of the designated cache but a mis-spelling will cause TP to not be able to reference the correct starting folder.... double check the cache name and location. It may pull those jpgs into memory and make scenery but it won't be able store them if it can't find the cache folder. Then you would, in fact, have to re-download them each time.Loyd
I did just notice an error there the way I typed the Program files (x86)! I put the (x86) in the wrong spot in the ini. I looked at that and didn't see it!

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