December 3, 201015 yr Hi all.I noticed today that the nose wheel is a few inches off the ground after parking. Can anyone tell me what numbers need to be changed to correct the problem please? Thanks in advance................................John (Avid twin turbo pilot)PS: Picture provided.[contact_points]static_pitch = 0static_cg_height = 5.1max_number_of_points = 7point.0 = 1, 11.8354, 0, -5.3, 9000, 0, 0.8, 36.6, 0.25, 2.5, 0.99, 7.5, 6.5, 0, 182.16, 201.52point.1 = 1, -1.3, -7.2, -5.35, 2500, 1, 0.9, 0, 0.35, 2.5, 0.99, 7.5, 7.5, 2, 182.16, 201.52point.2 = 1, -1.3, 7.2, -5.35, 2500, 2, 0.9, 0, 0.35, 2.5, 0.99, 7.5, 7.7, 3, 182.16, 201.52point.3 = 2, 0.06, -24.5, 0.4, 785, 0, 0, 0, 0, 0, 0, 0, 0, 5point.4 = 2, 0.06, 24.5, 0.4, 785, 0, 0, 0, 0, 0, 0, 0, 0, 6point.5 = 2, -21, 0, 1.3, 785, 0, 0, 0, 0, 0, 0, 0, 0, 9point.6 = 2, 15.8, 0, -0.5, 785, 0, 0, 0, 0, 0, 0, 0, 0, 4gear_system_type=1
December 3, 201015 yr Here's the legend //0 Class <0=none,1=wheel, 2=scrape, 3=float> //1 Longitudinal Position (feet) //2 Lateral Position (feet) //3 Vertical Position (feet) //4 Impact Damage Threshold (Feet Per Minute) //5 Brake Map (0=None, 1=Left, 2=Right) //6 Wheel Radius (feet) //7 Steer Angle (degrees) //8 Static Compression (feet) (0 if rigid) //9 Max/Static Compression Ratio //10 Damping Ratio (0=Undamped, 1=Critically Damped) //11 Extension Time (seconds) //12 Retraction Time (seconds) //13 Sound Type //14 Airspeed limit for retraction (KIAS) //15 Airspeed that gear gets damage at (KIAS)You're looking mostly at the first 3 sets of numbers from your cfg.point.0 = 1, 11.8354, 0, -5.3,point.1 = 1, -1.3, -7.2, -5.35,point.2 = 1, -1.3, 7.2, -5.35,So, Point 0 is the front wheel, Points 1&2 are rear.3rd set of numbers are your vertical. So you need to play with your -5.3 in Point.0I'd start at -5.0 and fine tune it from there. Clarke Kruger - CYEG
December 4, 201015 yr Author Thanks Geddy I will try that later today.............John Here's the legend //0 Class <0=none,1=wheel, 2=scrape, 3=float> //1 Longitudinal Position (feet) //2 Lateral Position (feet) //3 Vertical Position (feet) //4 Impact Damage Threshold (Feet Per Minute) //5 Brake Map (0=None, 1=Left, 2=Right) //6 Wheel Radius (feet) //7 Steer Angle (degrees) //8 Static Compression (feet) (0 if rigid) //9 Max/Static Compression Ratio //10 Damping Ratio (0=Undamped, 1=Critically Damped) //11 Extension Time (seconds) //12 Retraction Time (seconds) //13 Sound Type //14 Airspeed limit for retraction (KIAS) //15 Airspeed that gear gets damage at (KIAS)You're looking mostly at the first 3 sets of numbers from your cfg.point.0 = 1, 11.8354, 0, -5.3,point.1 = 1, -1.3, -7.2, -5.35,point.2 = 1, -1.3, 7.2, -5.35,So, Point 0 is the front wheel, Points 1&2 are rear.3rd set of numbers are your vertical. So you need to play with your -5.3 in Point.0I'd start at -5.0 and fine tune it from there.
December 4, 201015 yr Here's the legend //0 Class <0=none,1=wheel, 2=scrape, 3=float> //1 Longitudinal Position (feet) //2 Lateral Position (feet) //3 Vertical Position (feet) //4 Impact Damage Threshold (Feet Per Minute) //5 Brake Map (0=None, 1=Left, 2=Right) //6 Wheel Radius (feet) //7 Steer Angle (degrees) //8 Static Compression (feet) (0 if rigid) //9 Max/Static Compression Ratio //10 Damping Ratio (0=Undamped, 1=Critically Damped) //11 Extension Time (seconds) //12 Retraction Time (seconds) //13 Sound Type //14 Airspeed limit for retraction (KIAS) //15 Airspeed that gear gets damage at (KIAS)You're looking mostly at the first 3 sets of numbers from your cfg.point.0 = 1, 11.8354, 0, -5.3,point.1 = 1, -1.3, -7.2, -5.35,point.2 = 1, -1.3, 7.2, -5.35,So, Point 0 is the front wheel, Points 1&2 are rear.3rd set of numbers are your vertical. So you need to play with your -5.3 in Point.0I'd start at -5.0 and fine tune it from there.Just out of curiosity....What do the other contact points ?What is scrape (2)?point.3 = 2, 0.06, -24.5, 0.4, 785, 0, 0, 0, 0, 0, 0, 0, 0, 5point.4 = 2, 0.06, 24.5, 0.4, 785, 0, 0, 0, 0, 0, 0, 0, 0, 6point.5 = 2, -21, 0, 1.3, 785, 0, 0, 0, 0, 0, 0, 0, 0, 9point.6 = 2, 15.8, 0, -0.5, 785, 0, 0, 0, 0, 0, 0, 0, 0, 4 Location: Vleuten, The Netherlands, 17.3dme SPL 108.40 | Simulator: FS2024 System: AMD 7800X3D - Gigabyte X670 - RTX 4090 - 64GB DDR5 - 2 x 2TB SSD - 32" 1440p Display - Windows 11 Pro
December 4, 201015 yr Just out of curiosity....What do the other contact points ?What is scrape (2)?point.3 = 2, 0.06, -24.5, 0.4, 785, 0, 0, 0, 0, 0, 0, 0, 0, 5point.4 = 2, 0.06, 24.5, 0.4, 785, 0, 0, 0, 0, 0, 0, 0, 0, 6point.5 = 2, -21, 0, 1.3, 785, 0, 0, 0, 0, 0, 0, 0, 0, 9point.6 = 2, 15.8, 0, -0.5, 785, 0, 0, 0, 0, 0, 0, 0, 0, 4I believe a scrape point is used to define a collision point. So the the tail or wing tip. So for an example when you get to close to a building or another aircraft it will trigger the collsion. Clarke Kruger - CYEG
December 5, 201015 yr Author Thanks very much Geddy 5.1 did the trick for me.........................John Here's the legend //0 Class <0=none,1=wheel, 2=scrape, 3=float> //1 Longitudinal Position (feet) //2 Lateral Position (feet) //3 Vertical Position (feet) //4 Impact Damage Threshold (Feet Per Minute) //5 Brake Map (0=None, 1=Left, 2=Right) //6 Wheel Radius (feet) //7 Steer Angle (degrees) //8 Static Compression (feet) (0 if rigid) //9 Max/Static Compression Ratio //10 Damping Ratio (0=Undamped, 1=Critically Damped) //11 Extension Time (seconds) //12 Retraction Time (seconds) //13 Sound Type //14 Airspeed limit for retraction (KIAS) //15 Airspeed that gear gets damage at (KIAS)You're looking mostly at the first 3 sets of numbers from your cfg.point.0 = 1, 11.8354, 0, -5.3,point.1 = 1, -1.3, -7.2, -5.35,point.2 = 1, -1.3, 7.2, -5.35,So, Point 0 is the front wheel, Points 1&2 are rear.3rd set of numbers are your vertical. So you need to play with your -5.3 in Point.0I'd start at -5.0 and fine tune it from there.
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