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Textures at max LOD not crispy enough

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Hey all,first of all I want to thank the author of this amazing tool. I heard lot about Tileproxy, but never tried it out, because I heard it won't work well. Now I saw this latest beta version and wanted to try it out. I spent lots of hours with reading manuals and configuring. I am using Service1 (VE) with the latest map version as described in the sticky. I am using a very good machine and have 30MBit internet connection, I think this is quite enough. I also checked manually on Bing Maps if my desired area is covered with HQ material, and yes it is. Here's the example:sampleycgr.jpgI don't know if this is LOD17, but if I zoom one more step I don't get an image. So this is the last zoom detail level available for this area. This image says 50ft. (=20 meters) at the bottom right corner. Can I assume this is LOD17 in Tileproxy?Now I started Tileproxy, fired up my FSX and choosed the airport where this pic was created. I did let Tileproxy lots of time to work, I am not sure if he will finish but after maybe 10mins I started the flight. My problem is, that my textures are not as crispy as shown here on this Virtual Earth image. I am using NO Level_mapping, but also tried with. I configured min.9 and max. 17 detail level (as pre-defined in proxyuser.ini). I rechecked Service1 and there is Level19 configured. I think it's alright, as the manual says (+2). I did setup Tileproxy to use the highest possible LOD, because I think that my machine is able to handle it.In FSX.CFG I am using Unlimited Frames and limit with the external frame limiter to 30FPS which works quite fine at my machine with all my addons. I use Texture_Max_Load=4096, I use LOD_Radius=4.500000, and Texture_Bandwidth_Multi is set to 400 although this setting will only be effective when using the internal FSX limiter.I also switched off my external limiter and did use the internal frame limiting mechanism of FSX with 24FPS in example. No chance, I do not get crispy pictures. In which height (=over ground) do I have to fly to get this image as shown above?What did I do wrong, where's the pain? Hope someone can help me out here.Thanks a lot,Pegasus.

Asus Rampage II Extreme X58, i7 920 @4 GHz, 12GB RAM OCZ Platinum @1.646MHz 7-7-7-20 (1T), Noctua NH-U12P SE1366, Sapphire HD-5870 Vapor-X , 30" Dell @2560x1600 pixel, SSD Intel X-25 M for OS, 1 TB WD Caviar Green for FSX, be quiet Dark Power Pro P7 650W AT, Creative X-Fi Titanium Fatal1ty Champion + Teufel 5.1 Surround Set, LG Blu-Ray-ROM LG DVD+/-RW, Aerocool FP-01 Flip-Panel, Lian Li ARMORSUIT P60 black, Windows7 64bit Ultimate.

Pegasus,There are too many variables in image quality (and in posted images that are resized for the forum) to be sure of what resolution I'm looking at but it does appear that your posted image was of 30cm quality. Check the zoom level at other service for the same location and see what it says about zoom.If TP actually made 30cm scenery and FSX is set to show the same resolution then perhaps it is making it but you didn't show what it made of the area nor did you tell where you were. Under good circumstances 30cm scenery should be very decent from 300-500' but there's always some loss of resolution when converting the downloaded jpg's into bitmapped scenery - then FSX has to scale it for the apparent distance on screen. The area immediately under the aircraft that is displayed at 30cm resolution is rather small... from the cockpit of a Cessna at 500', I doubt you would see it in normal level flight.Back in days previous, when the two accessible services both displayed zoom levels in the address bar of the browser, service 3 always displayed a zoom level 1 higher than Service 1. Service 1 zoom matched the level numbers of TileProxy, so level 17 matched zoom 17. Service 3 zoom displayed 18 for the same resolution.As service 3 only still displays zoom level, you can use that as a reference and subtract 1 for equivalence.As I have recommended so often, I believe the best start for sorting out the available image resolution and what you see in Tileproxy is to go to LAX (or some other hi-res airport) and view the area with both sites.As I pan about car parking areas and roads with service 3 at zoom 20 (level 19 as I calculate that to be) I can clearly see the lines defining parking spaces and which cars have sun roofs, which are pickup trucks etc. Also the "pointing hand cursor" display in my 1280 x 1024 screen can NOT cover most of the vehicles.When I drop back to zoom 19 (level 18), I can completely cover them. At zoom 18 (level 17/1.2m per pixel), cars are featureless little rectangles of color about 2 x 4 pixels each and the lines in the parking areas are reduced to just a hint that we can recognize but not clearly see.Fly here starting with max lod=15 (1.2m) and altitude 1000' - 1500'. Use the ultralight or chopper and just stay over the airport property and immediate vicinity. Build the scenery until you can fly around with everything smooth.Increase to lod max=16 (60cm) and repeat fly-around of same area. Adjust FSX resolution to parallel the TP resolution. You should be able to fly at half the previous altitude with equivalent clarity.One more time at lod max = 17 (30 cm). repeat fly-around the same area of coverage. This should clearly indicate what quality of scenery to expect in other locations and whether your system can handle it.Gradually increasing flying speed - chopper or ultralight, Piper Cub, Cessna, Mooney etc will provide you with the experience to judge what you can expect from your system.Performance as you build the scenery the first time at any resolution is always less than it will be AFTER you have accumulated the imagery and built the scenery.The scenery that you build at 30cm will REMAIN at that level unless you alter some setting like level mapping, watermask on/off, max_level, min_level. Just reducing lod_max will NOT force a rebuild to the lower level so it is better to experiment in a limited area and approach the higher resolutions a step at a time until you identify what setting is TOO MUCH - then back down one step.Hope this helps a bitLoyd

Hooked since FS4... now flying: FSX Acceleration on Win7/64, Core Duo E8400; GA-EP45-DS3R; GTX 460-768MB; 4G RAM; Freezer 7 Pro

After a little 'study' and consideration here's my best estimate for scales vs levellevel - scale

 8 - 25 micolor transition 9 - 10 mi10 - 5 mi  - 160m (FSX lowest resolution limit)11 - 2 mi12 - 1 mi13 - 5000' - 20m (frequently the max on line for less populated regions)  color transition14 - 2500'15 - 1000' - 4.8m FS9 limit16 - 500'17 - 250'  - 1.2m - FSX detail areas, residential/industrial18 - 100'19 - 50'   - 30cm TileProxy limit

Loyd

Hooked since FS4... now flying: FSX Acceleration on Win7/64, Core Duo E8400; GA-EP45-DS3R; GTX 460-768MB; 4G RAM; Freezer 7 Pro

  • Author

Loyd, thousand THANKS for this explanation. I will play around and check what is possible to do :) thank you very much so far for all the provided information necessary herefore.

Asus Rampage II Extreme X58, i7 920 @4 GHz, 12GB RAM OCZ Platinum @1.646MHz 7-7-7-20 (1T), Noctua NH-U12P SE1366, Sapphire HD-5870 Vapor-X , 30" Dell @2560x1600 pixel, SSD Intel X-25 M for OS, 1 TB WD Caviar Green for FSX, be quiet Dark Power Pro P7 650W AT, Creative X-Fi Titanium Fatal1ty Champion + Teufel 5.1 Surround Set, LG Blu-Ray-ROM LG DVD+/-RW, Aerocool FP-01 Flip-Panel, Lian Li ARMORSUIT P60 black, Windows7 64bit Ultimate.

  • Author

This helped me also:http://www.maptiler.org/google-maps-coordinates-tile-bounds-projection/Greetings,Pegasus.

Asus Rampage II Extreme X58, i7 920 @4 GHz, 12GB RAM OCZ Platinum @1.646MHz 7-7-7-20 (1T), Noctua NH-U12P SE1366, Sapphire HD-5870 Vapor-X , 30" Dell @2560x1600 pixel, SSD Intel X-25 M for OS, 1 TB WD Caviar Green for FSX, be quiet Dark Power Pro P7 650W AT, Creative X-Fi Titanium Fatal1ty Champion + Teufel 5.1 Surround Set, LG Blu-Ray-ROM LG DVD+/-RW, Aerocool FP-01 Flip-Panel, Lian Li ARMORSUIT P60 black, Windows7 64bit Ultimate.

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