Jump to content

Archived

This topic is now archived and is closed to further replies.

thomamaxi

Help Please pixulated textures (unsmooth textures)

Recommended Posts

Hello Lyod,I'll try and make this the last post for a while! I am nearly there and thank you for your time. My issue is best explained by the pictures I a have attached. I am seeking to gain a smooth look to my textures but at the moment I have this horrible shimmering look to them. I have a very powerful system and I am sure I can get a better look than the one I am currently getting. Please kindly take a look at my attached pictures.The picture at the bottom is the effect I am trying to seek, nice smooth look to the textures. Also, is there anything i can do to make the image clearer when flying lower, instead of the blur I get? My proxy.ini and pictures are below.Thank you again.Paul[Acme Globe Service]cache_folder=C:\Program Files\Microsoft Games\cache.acmenetwork_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://server*.acmeglobe.com|path=/terraintile?pos=%s&v=%v|quad=ABCD|balance=0123|agent=Mozilla/4.0 (compatible; The TileProxy Project)"captcha_module=captchaformcaptcha_config="cookiedomain=acmeglobe.com|cookieurl=http://www.acmeglobe.com"min_level=9max_level=17map_version=1color_hack=Nocolor_level=0bulk_extend=25[service Example 1]cache_folder=D:\TileProxy Photoreal World\cache.service1network_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://a*.ortho.tiles.virtualearth.net|path=/tiles/a%s.jpeg?g=%v|quad=0123|balance=0123|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"min_level=9max_level=19map_version=618level_mapping=9,10,11,12,13,14,15,16,17,18,19#level_mapping=9,10,11,12,14,14,15,16,17,18,19 more radius HQ (13->14)#level_mapping=9,10,11,14,14,14,15,16,17,18,19 even more radius in HQ (12,13->14)color_hack=Yescolor_level=13bulk_extend=50[service Example 3]cache_folder=D:\TileProxy Photoreal World\cache.service3network_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://us.maps3.yimg.com|path=/aerial.maps.yimg.com/img?x=%x&y=%y&z=%z&v=%v&t=a|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"min_level=5max_level=17map_version=1.9level_mapping=5,6,7,8,9,10,11,12,15,15,15,16,17color_hack=Nocolor_level=0bulk_extend=50[service Example 4]cache_folder=D:\TileProxy Photoreal World\cache.service4network_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://mapcache*.ask.com|path=/sat/%Z/%X/%Y?partner=|balance=1234|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"min_level=5max_level=19map_version=1color_hack=Yescolor_level=12bulk_extend=50[service Example 5]### Norwegian Service ### 1-24-10cache_folder=D:\TileProxy Photoreal World\cache.service5network_module=libnettilemodule_config="conn=20|rate=4.0|verbose=0|server=http://ts1*.webatlas.no|path=/qt_1881/%s.png?s=%v|quad=0123|balance=0123456|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"map_version=1min_level=9max_level=19level_mapping=9,10,11,12,14,14,15,16,17,18,19#(JRG changed 12-18-09)#level_mapping=10,11,14,14,14,15,17,18#level_mapping=8,9,10,11,12,13,14,15,16,19#even more radius in HQ (12,13->14)color_hack=nocolor_level=0bulk_extend=100

Share this post


Link to post
Share on other sites

Well, I can't see the shimmer in the pix but that could be from the MipBias level. I got definite shimmer at various distances when mine was at 7. I think I settled on 6 as a compromise - 5 wasn't crisp enough. Mine is added in fsx.cfg display.device section - I don't have numbers in the CCC.[DISPLAY.Device.ATI Radeon HD 4800.0]Mode=1280x960x32Anisotropic=1MipBias=6Blurry texture is commonly a result of overall system speed losing the race with aircraft speed. The faster you fly, the more frequently FSX has to reinitiate scenery display at the farthest fringes of your view and you can be in a another scenery cell entirely before the system get to that point - so it just starts over again out on the horizon. It gets worse the higher the resolution you fly and the faster you fly and the wider your scenery radius. OS, FSX, TP, HDD Reading and data stream just can't keep up. Even the best system has a limit.Loyd

Share this post


Link to post
Share on other sites

×
×
  • Create New...