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Noel

fog???

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Guest stevehow

hi allany way of getting rid of the layer of ground fog that real weather seems to produce..i dont think its fog as such... more of a LOW cloud layer.looks very unrealistic.always seems to be at the same height.soon as i go throught 2000ft ,i look down through this sort of murky layer, and i can still see the ground!!!now it could be me,could be the way FS2004 reproduces FOG...it just dont look like FOG.. any ideas thanks steve

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I think what you are describing is the visibility layer. FS2k4 depicts this in a strange way, that's for sure. I've had some success using registered FSUIPC to graduate visibility from the top of the visibility up to 15000', and this seems to dull the effect some, but not completely - it's still readily visible at altitude, just a gentler transition when descending into it...sg


I7-7700k@4.7ghz | 32gb RAM | EVGA GTX1080 8gb | Mostly P3Dv5 (also IL2:BoX, DCS, XP11)

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It's definitely a funky modeling of visibility, esp when you're above it in mountainous areas. Very weird and unnatural. Hard to believe it passed muster.Noel


Noel

System:  7800x3D, Thermal Grizzly Kryonaut, Noctua NH-U12A, MSI Pro 650-P WiFi, G.SKILL Ripjaws S5 Series 32GB (2 x 16GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Edge Sync for near zero Frame Time Variance achieving ultra-fluid animation at lower frame rates.

Aircraft used in A Pilot's Life V2:  PMDG 738, Aerosoft CRJ700, FBW A320nx, WT 787X

 

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