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Converted a few files

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Hi Gentlemen,I was able to convert a few of the 737NGX textures (From Delta Livery) using DXTBMP, photoshop and Image Tool. I did not mess with any VC textures as they aren't too big to begin with so I left them alone. When I did the conversion on say the Fuselage files, It made them much smaller and they still look really good, however instead of improving things performance wise, it was worse. Could there be a reason for that? I think after the conversions, the file sizes were only a tad more than 1Meg vs 4 and up to 16Megs. They were all saved as .dds file format as the originals. I know this is not your problem, but you are the experts at this, so maybe I did something wrong? I followed the following instructions with the exception that I saved the finals as .dds instead of Bmp as on the Carenado Caravan which worked like a charm.. Thanks so much if you can give any suggestions. On a side note, I can fly the NGX, it's just not as smooth as I would like. Incredible aircraft PMDG. Just amazing job. :) See below>>>>> U will need 3 programs (DXTbmp, imagetool from the SDK and photoshop) Get program called DXTbmp. (unforuanately imagetool in SDK do not want to open and save as targa file so I had to revert back to DXTbmp) Example step by step--------------------Copy the textures to a seperate texture folder so that you still have the originals intact.for instance I copy the texture folder eg "texture.Blue executive" to "texture.Blue executive_HD". (then I know my HD textures is stored in the HD folder) Open DXTbmp and then browse to the "texture.Blue executive" folder and then open the first texture file in the "texture.Blue executive" folder. SAVE AS and select "Targa with Alpha" (do not use the 24 targa option as that do not safe the alpha). Save the file inside the "texture.Blue executive" folder then all files are nicely together It will then save as tga file. (this way tga file always keep the alpha) Then open photoshop and open the tga file Use menu : image > image size change to 1024x1024 then save the tga file. Now open the Imagetool from SDK open the tga file. Then go menu: Image > format: select DX5 Save as bmp file again. <<In this case .dds Best regards, Jeff Moss

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