August 28, 201114 yr I understand that i have to enable alpha channels, but can someone elaborate i thought alpha channels were already included in the paint kit. I'm saving my .psd as a .DDS DTX5 Jamal Pratt Eastern Operations Manager| www.legend-virtual.org
August 28, 201114 yr Author ??? anyone ??? Jamal Pratt Eastern Operations Manager| www.legend-virtual.org
August 28, 201114 yr How do you save your DDS files? Will need to know that first before we can help. (Photoshop, DXTBMP, ...) Also, a screenshot of the problem would help. There are different problems that could cause textures to appear wrongly. Haven't downloaded the paintkit myself, so can't really comment on the how to concerning the NGX. Regards,Lars Domen, aka TyrionMy FS projects: http://larsdomen.tumblr.com/
August 28, 201114 yr Author How do you save your DDS files? Will need to know that first before we can help. (Photoshop, DXTBMP, ...) Also, a screenshot of the problem would help. There are different problems that could cause textures to appear wrongly. Haven't downloaded the paintkit myself, so can't really comment on the how to concerning the NGX. i'm using DXTBMP...only texture that shows up incorrectly are the windows. you cant see through them Jamal Pratt Eastern Operations Manager| www.legend-virtual.org
August 28, 201114 yr Alpha channels in the master fuselage textures aren't included in the file. For saving from photoshop in DDS files, you need to download the Nvidia plugin.
August 28, 201114 yr Author ok cool so when i save the psd's in photoshop it does not carry alpha channels with it ? Jamal Pratt Eastern Operations Manager| www.legend-virtual.org
August 28, 201114 yr Author Alpha channels in the master fuselage textures aren't included in the file. For saving from photoshop in DDS files, you need to download the Nvidia plugin. Thanks for your help i figured it Jamal Pratt Eastern Operations Manager| www.legend-virtual.org
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