January 20, 200422 yr Commercial Member Hi, The oceanfx created for fs2002 is not compatible at 100% for fs2004, the extended texture do not blend with the water in fs2004 have limited texture distance that's create blocky texture on higher altitude 30 000 feet and above, these have been made for fs2002, can works on some degress with fs2004 but not like default fs2004 water.You will notice in the screenshots how oceanfx water is limited in a x zone distance that's make square water, and see the default fs2004 water blend all overs the map with no square and no X zone.(I am not talking about the edge coastline square blending on both shot)The 3rd party oceantexture, the water will popup texture when the aircraft is flying, there is something missing or something else, since these texture have been made for fs2002.If you have extended texture enabled and the TERRAIN_DEFAULT_RADIUS: 9.500000, TERRAIN_EXTENDED_RADIUS: 4.500000 with the default setup, and your cpu/cards system do not rush, you should not see any X cross box on the rendering engine with default.Meigs area screenshots, (BTW color at Meigs should be green If I remember on photo sat)OceanFX 3rd party addonshttp://forums.avsim.net/user_files/58786.jpghttp://forums.avsim.net/user_files/58787.jpgDefault fs2004 Meigs area screenshothttp://forums.avsim.net/user_files/58788.jpghttp://forums.avsim.net/user_files/58789.jpgThanksChris Willis[link:fsw.simflight.com/FSWMenuFsSim.html]Clouds And Addons For MsFs Kind RegardsChris Willis
January 22, 200422 yr Hi Chris,I too noticed this annoyance when using the OceanFX textures, and I have made the parameter modifications to the FS9.cfg file. I decided to put up with it because I would rather have the more natural blue hues than the nasty default water. One workaround to cover up the problem is to restrict the visibility, which is an option available in the registered version of FSUIPC, but for those of us without FSUIPC this is not an option.I've been wondering how FS2004 references the water color located beyond the "x spot," it seems to be completely independent from the water textures. If that could be found then it might be possible to change the hue to match the water textures better. This is probably the one thing about FS2004 that really disappoints me, because FS2002 rendered water so much better.-Derek
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