October 16, 201114 yr Well, I got into the SDK saw a table with names, decided purely as an experiment to test how animation is created, the first Throttle had called as Switch_Strobe_Light asked eksportnul animations and ... There was a hand (see screenshot)That is, on and off is possible, but the animation itself it is not, as was in place well worth it, and the click on / off kind of like to turn vizulke and 2d panel, but no animation.And then I did as a panda on screen settings http://fsdeveloper.com/wiki/index.php?title=Exporting_from_3DSMax_using_Pandasoft_plugin put check marks in the animation tab Position Scale Rotate and Key Frames Make MDL but gives an error but the text: found scale animation (Switch_Strobe_Light)
October 16, 201114 yr Moderator The Pandasoft exporter will only allow one to use so-called "default animations" that are partname based, and then only for FS8 and FS9. Any animations that are dependent on keyframes and reading definitions from the XML scripts in MakeMDL.parts.xml file will not work at all. It can NOT be used at all for FSX models. Period. Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
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