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Darth Mop

Problem with DDS textures? Which format?

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Hi, I've tried both NVidias DDS tool as well as DXTBMP, however I'm always getting some kind of a chrome effect on the textures:unbenannt1me.jpgI tried to play around with the alpha channel, however that doesn't some to have any effect on the texture, apart from that I tried allmost all formats I could find, but still - I'm getting the same result sad.pngAnyone knows how I can configure the texture correctly?Interesting is, that I've also saved the wing textures, but they are shown correctly, but fuse, tail and engines have that strange effect :(

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Hi, I've tried both NVidias DDS tool as well as DXTBMP, however I'm always getting some kind of a chrome effect on the textures:unbenannt1me.jpgI tried to play around with the alpha channel, however that doesn't some to have any effect on the texture, apart from that I tried allmost all formats I could find, but still - I'm getting the same result sad.pngAnyone knows how I can configure the texture correctly?Interesting is, that I've also saved the wing textures, but they are shown correctly, but fuse, tail and engines have that strange effect sad.png
Which Aircraft are you painting for Darth? as for the fuse use DXT5 ARGB 8 bpp | interpolated alpha and no mip via NVIDIA plugin... look at the specular maps for the reflectiveness...You can zip up the dds files and will have a look?

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hi Andre, thanks for your reply really appreciate it, it's the pmdg747 but I'm sure it's the same with other planes too, the format you gave me is exactly the one I used, as I said it's the same no matter what format I used or program?http://valleyofthewo...Texture.STM.zipactually I didn't have such a problem on my old system, however some people reported the exact same problem, now I have a new computer and I have the same problem too :(

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Andre really thanks for your help, I've found the reason: the rest of the textures were missing :)

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Andre really thanks for your help, I've found the reason: the rest of the textures were missing :)
Glad you solved it :-)

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