February 2, 200422 yr All,If this was possible, I'm sure the "performance" would go down but my machine should handle that issue. Is there a way to REMOVE all of the lower mip-map textures so when FS2004 goes to render a blurry texrure (low mip map), it can't?Tim
February 2, 200422 yr I'd say no. The thing is, the sim won't load when certain textures have an incorrect format or when mip maps are missing - I know from experience that when the oceanheightfield has an incorrect number of mips, the sim will crash. If I understand correctly, you'd like to remove only the lowest resolution mips, so there'd be like 2 mip maps in addition to the original texture, am I correct? If this did work, it would at least give you some additional stutters whenever a texture loads the first time (thus, the "first" mip map), as it is considerably larger than normal.-Daniel
February 2, 200422 yr Author Commercial Member Hi, "If this was possible, I'm sure the "performance" would go down but my machine should handle that issue. Is there a way to REMOVE all of the lower mip-map textures so when FS2004 goes to render a blurry texrure (low mip map), it can't?"For the Terrain Ground System:If you remove the mip map with the ground terrain, the texture will cause opaque black texture and create mixed texture pop up for all others 5 mip maps from 6. Msfs ground engine render the lower mip map to the highest mip maps: lower 6, 5, 4, 3, 2, 1 higher (pop ups mode in a cross area rendering system) Kind RegardsChris Willis
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