July 4, 201213 yr Hi Ive been using shader 3 for some time and its nice but lately I experience lots of strange things around this field . Like if I try to install deferent ENB the sim wont start . If I uninstall shader 3 the fsx screen is all black there is just nothing . If I install shader 3 back again the free flight screen in fsx it is all like normall but when trying to use fswc I get error about shader HLSL_original Terrain\water20fxh . So i am a bit lost . I read somewhere to delete HLSL that fsx will rebuild new one ,but it didn't so I copied whole folder from Acronis back up as I have found that folder in FSX shaders_original was empty . However I am still getting the same error . Could anyone please perhaps post this file Water20.fxh". so I would like to try if file is not corrupted . Also if anybody would now why black screen after uninstall shader ? Lastly a week ago I did try to rebuild new FSX cfg but cocpit look like I am running resolution less then 16 bit I had to use my back up cfg . Plaese if anybody Cheers Petr See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\ShadersHLSL_ORIGINALTerrain\Water20.fxh'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access) at FS_Water_Configurator_3.mainScreen.bigButton1_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5456 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll ---------------------------------------- FS Water Configurator 3 Assembly Version: 3.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Program%20Files/FS%20Water%20Configurator/FS%20Water%20Configurator.exe ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5460 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5456 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5462 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- FSX_GUI Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Program%20Files/FS%20Water%20Configurator/FSX_GUI.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
July 4, 201213 yr Hi Ive been using shader 3 for some time and its nice but lately I experience lots of strange things around this field . Like if I try to install deferent ENB the sim wont start . If I uninstall shader 3 the fsx screen is all black there is just nothing . If I install shader 3 back again the free flight screen in fsx it is all like normall but when trying to use fswc I get error about shader HLSL_original Terrain\water20fxh . So i am a bit lost . I read somewhere to delete HLSL that fsx will rebuild new one ,but it didn't so I copied whole folder from Acronis back up as I have found that folder in FSX shaders_original was empty . However I am still getting the same error . Could anyone please perhaps post this file Water20.fxh". so I would like to try if file is not corrupted . Also if anybody would now why black screen after uninstall shader ? Lastly a week ago I did try to rebuild new FSX cfg but cocpit look like I am running resolution less then 16 bit I had to use my back up cfg . Plaese if anybody Cheers Petr OK Petr; Here is the default ShadersHLSL folder complete. Just remove the old one, then unzip this one into it's place. Once you have done that - delete your shader cache folders - it should be at:- C:\Users\(Your username here)\AppData\Local\Microsoft\FSX\ FSX will create a new one as you restart the sim. Then - remove the enbseries.ini and it's d3d9.dll that goes with it. You have the black screen because the shader system is messed up. This should fix it. Get back here if it doesn't - OK? i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.
July 5, 201213 yr Author Hi thanks very much it working . All water texture using ase 2012 looks much better . I did small experiment after fixing the shader . I have drop into fsx folder enb downloaded from Rex site but fsx when loading generate error . Not a big deal deleted this 3 files and it was back to normal. Would like to know why some People getting same error and some not . Anyway thanks so much . Cheers petr
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