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Simconnect connection issues.....

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Hi,

 

I should start by saying that I'm not a developer, just an end user but I'm posting here as I'm hoping someone might be able to shed light on this. My problem started (I thought) as a REXe issue, (and I have posted on their forum) but after spending all day trying to make things work I know think (know?) it's a Simconnect connection problem - if I can sort that I think I'm there!!

 

As I was trying to get REXe working I've setup the .xml according to their instructions - which include setting the scope to LOCAL(?) and the port to 6600. I've tried all sorts of things to make Simconnect talk to the client PC (including lots of uninstalling/reinstalling - including the CLIENT OS as I was getting "SidebySide" errors!!!) - I eventually took a look at the Simconnect log file on the SERVER. Now I'm not an expert at all, so I normally don't really get what's going on there, BUT I am alarmed by the first few lines which say this.....

 

0.00000 SimConnect version 10.0.61259.0

0.00653 Server: Scope=local, Protocol=Pipe, Name=\\.\pipe\Microsoft Flight Simulator\SimConnect, MaxClients=64

0.00850 Server: Scope=local, Protocol=IPv6, Address=::1, Port=49178, MaxClients=64

0.00999 Server: Scope=local, Protocol=IPv4, Address=127.0.0.1, Port=49179, MaxClients=64

 

Which is worrying as the SimConnect.xml on the server is this....

 

<?xml version="1.0" encoding="Windows-1252" ?>

<SimBase.Document Type="SimConnect" version="1,0">

<Descr>SimConnect</Descr>

<Filename>SimConnect.xml</Filename>

<Disabled>False</Disabled>

<Protocol>IPv4</Protocol>

<Scope>local</Scope>

<Address>192.168.1.101</Address>

<Port>6600</Port>

<MaxClients>10</MaxClients>

<MaxRecvSize>4096</MaxRecvSize>

<DisableNagle>False</DisableNagle>

</SimConnect.Comm>

<SimConnect.Comm>

<Disabled>False</Disabled>

<Protocol>Auto</Protocol>

<Address></Address>

<Port></Port>

<Scope>local</Scope>

<MaxRecvSize>4096</MaxRecvSize>

<DisableNagle>False</DisableNagle>

</SimConnect.Comm>

</SimBase.Document>

 

So my question is - where the h*** is Simconnect getting the server info from that's showing in the log???

 

According to the log the server is set to LOCAL scope, it's IP address is 127.0.0.1, and it's trying to work through port 49179. Whereas I want it to be a GLOBAL server, the IP should be 192.168.1.101 and the port (always worked for me) 500.

 

Anyone have any idea what's going on?? Or have I got the wrong end of the stick??

 

Just for the record the SimConnect.cfg on the CLIENT is this;

 

[simConnect]

Protocol=IPv4

Address=192.168.1.101

Port=6600

MaxReceiveSize=4096

DisableNagle=0

 

The networking side of this setup is all solid. both machines can PING each other, access shared files etc. and FSUIPC/WideFS and FSInn/FSCopilot both work absolutely fine in the networked config.

 

I'd be eternally grateful for the help.

 

Many thanks

 

CB

Intel i7 7700K @5.1Ghz, 32Gb DDR4, P3D v5.3 / MSFS running on Samsung 970evo plus Nvme SSD, Nvidia RTX2080ti
Samsung 55" curved 4KHDR display, Oculus Rift CV2

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