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problem 900 wl

Featured Replies

hello community I hope you have good day, ok here+go my problem

when i paint the textures in photoshop all is well but when I edit the textures I still wrong for example the texture appears to be well in the day but there is something that at first glance does not look and interio is that windows is somewhat gray and evening look bad landing lights better have some photos hopefully someone explain to me in Spanish because the English language does not well thank you for your help

images:

 

http://bayimg.com/PABglAAeH

http://bayimg.com/PAbgmaaEh

http://bayimg.com/paBgPaaeH

http://bayimg.com/AaBhcaAeH

hello community I hope you have good day, ok here+go my problem

when i paint the textures in photoshop all is well but when I edit the textures I still wrong for example the texture appears to be well in the day but there is something that at first glance does not look and interio is that windows is somewhat gray and evening look bad landing lights better have some photos hopefully someone explain to me in Spanish because the English language does not well thank you for your help

images:

 

http://bayimg.com/PABglAAeH

http://bayimg.com/PAbgmaaEh

http://bayimg.com/paBgPaaeH

http://bayimg.com/AaBhcaAeH

 

ab778,

 

Looking at your pictures, I see 3 issues.

 

1. Gray windiows - This can be caused by editing or removing the black windows in the alpha layer only of the Photoshop PSD file prior to saving the file to FSX.

 

2. Night lighting on the side of the plane - There is no -900 fuselage 1 night texture PSD file in the -800/-900 paintkit. They only included a -800 one. Just take the -800 one and slide the top (dark layer) to the right edge of the PSD file. Save that for your -900 paints. That will fix your night lighting. it is just an alignment issue.

 

3. Breaks in the fuselage - I have noticed that the -800/-900 sections are very dependent on alignment to ensure no breaks in the paint between the sections. I believe this issue is more visible based on the amount of anti-aliasing you dial in.

 

I don't speak spanish...sorry. maybe one of our fellow flyers who does can translate this for you. Good luck.

 

Steve

 

FYI...I'd sign your post so it will help you get support. It's a mandatory requirement when you agree to post here. Nothing personal...just the ex-military in me...lol.

Steve Stubbs
USAF (retired)

AVSIM-Avatar-SRS2012.jpg

ab778,

 

Looking at your pictures, I see 3 issues.

 

1. Gray windiows - This can be caused by editing or removing the black windows in the alpha layer only of the Photoshop PSD file prior to saving the file to FSX.

 

2. Night lighting on the side of the plane - There is no -900 fuselage 1 night texture PSD file in the -800/-900 paintkit. They only included a -800 one. Just take the -800 one and slide the top (dark layer) to the right edge of the PSD file. Save that for your -900 paints. That will fix your night lighting. it is just an alignment issue.

 

3. Breaks in the fuselage - I have noticed that the -800/-900 sections are very dependent on alignment to ensure no breaks in the paint between the sections. I believe this issue is more visible based on the amount of anti-aliasing you dial in.

 

I don't speak spanish...sorry. maybe one of our fellow flyers who does can translate this for you. Good luck.

 

Steve

 

FYI...I'd sign your post so it will help you get support. It's a mandatory requirement when you agree to post here. Nothing personal...just the ex-military in me...lol.

thanks for answerme , you can send me a tutorial as well the fuselage bone cut step by step and keep it as the photo shop and the problem of night textures thanks again and sorry for saying that I say that Spanish is obvious this community is only in English as it is the global language

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