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Voxatc with UT2 and WOAI?

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Hi all, this is my first post and i know this question has been asked around alot but there has been no definate ansews for my needs. First of all I use ultimate traffic 2 and world of ai and i was wondering if they could both be used in VOXATC 6 UK. I know ut2 can be transfered with the special 'bridge' but what about woai? Secondly are the skies still quite empty doing this because almost every comment about voxatc say the airports are ok however the skies are practically dead!! Is the traffic realistic i know they follow sids and stars but i mean you dont suddenly get 20 planes at once trying to peform a (perfect ?) landing everytime? Do planes hold at different holding points for an example do a380s go futher up to the last holding point compared to little ga planes? Or do they all go to the same holding point like default fsx ai?

 

Sorry as i know they is ALOT of quesions but there is so much i want to know cause I really want to purchase this product :) Thanks!

1. UT2 and WOAI would wok together with VoxATC

 

2. WOAI is a BGL file(s) based AI, hence the VoxATC indexer is the one that would pick those AIs, no need for a dedicated Bridge tool

for a BGL based AI in order for VoxATC to pick them up and use/inject them

 

3. Skies are pretty dead if UT2 AI is used only by itself by VoxATC, but I had noticed that the skies were not dead with the built in FSX AI injected by VoxATC which are BGL based,

so I can assume that the dead skies problem is only a UT2/VoxATC issue and not a BGL based AI, therefor your WOAI probably will fill the skies , not only the airports (needs to be tested on that theory).

 

4. I haven't noticed so far any issue with 20 airplane holding at the same time and trying to perform a landing at the same time. however I have not really followed it closely

as it never bothered me or I felt any issue with it.

Joel Strikovsky
Banner_FS2Crew_NGX_Driver.jpg

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