October 10, 201213 yr I'm having an issue, which i think may have happened after i tried turning off blending initially, so i could get rex water textures back.. now i have jaggy edges and i'm not sure why... here is an example.. Here are some of my settings.. thanks for any help out there: (i'm getting excellent low fly by resolution (shooting for 30cm) with bing vs yahoo, so thats what i have enabled so far, before i changed some of the blending values i had the default greenish water) master_enable=On max_lod=17 #30cm preload_min_lod=9 preload_max_lod=16 max_contexts=512 water_mask=On water_blending=off blend_distance=1000.0 #was 500 blend_exponent=1.0 alpha_min=0.2678 alpha_max=0.7 water_rgb=#000D1A water_smoothing=off water_threshold=0.33 source=virtualearth1 [virtualearth1] cache_folder=O:\Program Files (x86)\Microsoft Games\TileProxy Cache\ServiceCache\cache.service1 network_module=libnettile #was 20 and 2 module_config="conn=60|rate=8.0|verbose=0|server=http://a*.ortho.tiles.virtualearth.net|path=/tiles/a%s.jpeg?g=%v|quad=0123|balance=0123|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)" min_level=9 max_level=19 map_version=1083 level_mapping=9,10,11,12,13,14,15,16,17,18,19 #level_mapping=9,10,11,12,14,14,15,16,17,18,19 more radius HQ (13->14) #level_mapping=9,10,11,14,14,14,15,16,17,18,19 even more radius in HQ (12,13->14) color_hack=Yes color_level=13 bulk_extend=50 [yahoo3] cache_folder=O:\Program Files (x86)\Microsoft Games\TileProxy Cache\ServiceCache\cache.service3 network_module=libnettile module_config="conn=60|rate=8.0|verbose=0|server=http://us.maps3.yimg.com|path=/aerial.maps.yimg.com/img?x=%x&y=%y&z=%z&v=%v&t=a|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)" min_level=5 max_level=19 map_version=1.9 #should this be 1.8 not 1.9? thats what the installer set for 60cm #1.8 was set 1.9 latest color_hack=No color_level=0 bulk_extend=50 level_mapping=5,5,5,5,5,5,13,15,15,15,15,16,17,18,19 Asus Strix z790-e; 1000 watt evga SuperNova Plat; 14900k AC_LL 0.55 adp -0.050 253/253/355 CEPoff (CB-1pass 39200 80c, msfs peak 92,avg 60-78c, astrorender 95c,room76F); 64GB(dual 32) cl32 6400 at 6400 xmpII F5-6400J3239G32GX2-TZ5RK, Asus Ryuo III 360mm; Thermaltake v51 Case; Gigabyte 4090 OC; VR-Crystal; Dofreality H6; Astrosite
October 14, 201213 yr Author It would seem the only way to get rex textures to show up or regular water for landing with a water craft is to have water_mask=on.. i've tried playing with combinations of settings but i havent found a way around the jagged shorelines just yet... i've also noticed my tiles per second access maxes at about 60 per second at best, which given my connection and even my connection tweak in proxyuser.ini should be yielding alot more.. i've read on here of some getting as much as 4000. Asus Strix z790-e; 1000 watt evga SuperNova Plat; 14900k AC_LL 0.55 adp -0.050 253/253/355 CEPoff (CB-1pass 39200 80c, msfs peak 92,avg 60-78c, astrorender 95c,room76F); 64GB(dual 32) cl32 6400 at 6400 xmpII F5-6400J3239G32GX2-TZ5RK, Asus Ryuo III 360mm; Thermaltake v51 Case; Gigabyte 4090 OC; VR-Crystal; Dofreality H6; Astrosite
October 17, 201213 yr Author Even though after several tries i had water_blending=on in the settings.. it would seem a comment just after this point had caused the line to be ignored, resulting in it actually being turned off (which i happened to catch in the proxyuser.exe dos window).. after fixing this all shorelines look as they should Asus Strix z790-e; 1000 watt evga SuperNova Plat; 14900k AC_LL 0.55 adp -0.050 253/253/355 CEPoff (CB-1pass 39200 80c, msfs peak 92,avg 60-78c, astrorender 95c,room76F); 64GB(dual 32) cl32 6400 at 6400 xmpII F5-6400J3239G32GX2-TZ5RK, Asus Ryuo III 360mm; Thermaltake v51 Case; Gigabyte 4090 OC; VR-Crystal; Dofreality H6; Astrosite
November 5, 201213 yr Hi, About the jaggy edges, I solved a similar trouble when putting the following settings - maybe it would help : water_mask=On # d=On - Off => water is solid water_blending=On # d=On blend_distance=100.0 # 50 ?? 200.0 d= 500 blend_exponent=1 # other possible values ??? water_smoothing=On # d=Off water_threshold=0.5 # if water_smoothing=On 0.10 => 0.50 Pierre Pierre
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