November 11, 201213 yr I know this was mentioned in some other thread but I can't find it right now -- I'm having issues with this cloud being over the cirrus clouds -- it spans my whole view point ~ 60 KM; is this a texture issue (using rex essential here) or an OPUS issue? And how can I fix it? Thanks. Soarbywire - Avionics Engineering
November 11, 201213 yr Commercial Member This is not an OpusFSX problem, we have just provided a solution to a problem that occasionally occurs on some systems due to a corrupt or faulty cirrus overcast bitmap mask file in the FSX/P3D Texture folder. If your system has a faulty bitmap file it will be quite obvious, there will be a thick cloud hovering above you wherever you fly. If your system suffers from this problem then please follow the instructions below for the cure. Make sure you have disabled your 3rd party weather engines and in addition disabled/removed all their visibility, haze and fog effects. You must replace the cirrus_overcast03.bmp file within your flight simulator's Texture folder as follows, 1. Navigate to your simulator's texture folder, either <FSX>\Texture or <Prepar3D>\Texture 2. Rename your cirrus_overcast03.bmp file to cirrus_overcast03_foggy.bmp. 3. Truncate our cirrus_overcast03_Opus_1024.bmp filename to cirrus_overcast03.bmp. 4. Restart your FSX or P3D simulator. If you still have problems then repeat the above exercise using our 512 bitmap. Regards Cheryl
November 11, 201213 yr Author Wow thanks Cheryl, will give that a go. Thanks for the quick reply! Soarbywire - Avionics Engineering
November 11, 201213 yr Author One last q -- if I reload a new texture set with Rex do I have to do this again? Or is the file corruption a rare occurrence? Soarbywire - Avionics Engineering
November 12, 201213 yr You will have to either re do it again or make sure that the texture BMP's you previously altered are kept and the "new" altered are deleted.
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