November 24, 201213 yr Hello all, I have an issue with textures in the VC of the Posky/skyspirit 777 (all variants). Textures take a few seconds to load on my system when its being really challenged in FS9, and theres a texture that seems to 'overlay' the windows in VC that look like clouds until they load properly and then disappear/become transparent. That split second of loading blocks my view so I cannot see out of the aircraft. On my -200LR variant I found the culprit file :OS772V2_Glass_T, so deleted it and solved the problem (I also converted all 32-bit textures to DXT3 and they all now load a lot quicker), however on my -300er and -200er variants I cannot find the culprit texture. Any ideas as to what texture its in (i've opened textures using DXTBmp to try and spot it but cannot find it). Any advice/tips would be very much appreciated. Have attached a small jpeg to show what I mean. Thanks
November 24, 201213 yr Did you try to download the latest texture from here? http://poskyarchive.com/index.php?dir=Boeing%2FBoeing+777%2F
November 24, 201213 yr Author I'm not sure I understand? The image I've posted is the same aircraft, same situation about 4 seconds apart, once the strange texture covering the window has loaded properly/or turned transparent or something to that effect? If I download an entirely new livery will it not just mean that I'll have to convert my textures to DXT3 again to make them more resource-friendly on my system? Thanks for the help
November 24, 201213 yr Author Actually I have found the image that's causing the main issue, it lies within os777_VC_10_t which is saved in DXT1 format. Is there a way of removing those particular windows that are a part of that file to mean that it doesnt attempt to load them into fs at all?
November 24, 201213 yr Anthonyrm1, Not sure if this is your problem, but there is a gauge that loads "dirty" glass gauge windows. Look in your panel.cfg folder and find (in one of the vcoXX sections): gauge00=Pky_glassdirt!Pky_glassdirt and comment it out with "//" in front of "gauge00" (or possibly a different number gauge) it will eliminate that effect. I don't think you need to find the texture in this case, as you are disabling the gauge that loads it. Another thing is that FS9 looks in more than one place for textures, so if the problem texture is in the flight simulator 9/texture folder it will still load even if it is not in the particular texture folder for your aircraft. Mike
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