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Control surface deflections

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Hi!

 

I've bought an Saitek cessna yoke, and realized when I turn the wheel, my control surface deflection stops before I have full yoke input. I didn't know where to put this thread since it has both hardware question and software question in it.

 

Is there a way to fix this, to make the surfaces reach to full deflection when I have full input and so on. This happens with all surfaces, aileron, elevator and rudder.

 

I want to have the most realistic control as in the real plane.

 

I've tried messing with null and sensitivity, but it wont work.

I use fsx

 

Thanks in advance

 

/Jimmy

  • Author

Hm.... no one have any idea?

Sure this was a tricky question, hopefully someone knows this...

I'm patient :lol:

 

Merry christmas to all

 

/Jimmy

From what I've seen, it's pretty typical for the animation file that plays to deflect the control surfaces to go to full deflection before your physical control hits the stops. I'm guessing this is so people get to see some control surface movement even with small control inputs. In any case, different aircraft seem to have different amounts of control surface deflection.

 

A better test might be to watch the controls move in the virtual cockpit. The rudder pedals tend to follow your physical pedals closely, and I'm guessing the elevator control on the yoke is similar. The aileron does not have a linear movement, but should go to max about the time you hit the stops on your physical yoke.

 

In other words, if the airplane seems to be flying well, don't worry about it. You shouldn't be using max control deflection during flight anyway, except in extreme cases.

 

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

The animation of the control surface movement is really just Cosmetic.

 

What is really important to establish, is the relationship between the Physical Joystick movement, and the axis parameter that FSX interprets that deflection to be.

 

Ideally, one would like to see, in real time, both the Joystick physical movement, along with the value the joystick is outputting to the computer, and the value that FSX is assigning to the particular control surface that the axis is assigned to.

 

Once you can clearly see these, then one can go on to look at the "Cosmetic" animation in the plane's model, and see if that is correctly following the value that FSX is allocating to the control surface.

 

Well, here comes "William Ruppel" to the rescue with his Freeware "AxisViewer" gauge for FSX.

 

Axis Viewer 1.2 in the Avsim File Library

 

http://library.avsim.net/download.php?DLID=165339

 

File Description:

Detailed user manual included. For each aircraft control surface selected, AxisViewer will show the position of the joystick axis attached to the control surface, and the actual position of the control surface according to FSX. The benefits are: * Positive feedback on Control Surface Position. Ever ask yourself "Self, just what is that autopilot/autothrottle doing, anyway?!" * Allow you to manually adjust the Axis Positions to match the Control Surface Positions, so that you don't get a nasty surprise (for example, sudden change in thrust) when the autopilot and/or autothrottle is disengaged. * Verification of joystick functioning and range of motion. * Clear indication of when "dead zones" are entered. You will see the Control Surface Position "snap" to a particular value as the Axis Position approaches the dead zone.

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