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Problem with FSFGenesis landclass

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I am a new owner of the FSGenesis Landclass and feel a bit frustrated. I notice that in some urban cities, some built-up areas are sometimes "covered" with grey or brown areas that do not fit at all into the landscape (my opinion) and seem totally out of purpose. In fact, it is as if a town had been bombed and devasted! Happens in Chicago, Phoenix...Is it normal or my texture set makes the confusion?Thanks to share your comments.

I have found the FSGenesis landclass to be quite accurate for those areas which I know well. The best place to post inaccuracies is the FS Genesis web site. Justin Tyme is outstanding at making corrections when they are brought to his attention. Also, are you using the freeware or paid version?MDavis

>I have found the FSGenesis landclass to be quite accurate for>those areas which I know well. The best place to post>inaccuracies is the FS Genesis web site. Justin Tyme is>outstanding at making corrections when they are brought to his>attention. Also, are you using the freeware or paid version?>>MDavis>I have found the FSGenesis landclass to be quite accurate for>those areas which I know well. The best place to post>inaccuracies is the FS Genesis web site. In fact, these are not 'spot' inaccuracies. It appears more like a global issue since problems appear here and there. Justin Tyme is>outstanding at making corrections when they are brought to his>attention. Also, are you using the freeware or paid version?>>MDavisThe paid version I downloaded yesterday. Can you please attach a view of the KORD area at 10,000 ft so I can compare with mine?

Usually this is a symptom of a landclass bgl residing in a folder that contains a texture subfolder. Unless custom textures are used, landclass files installed in their own folder must not have a texture subfolder set up within that folder. The Landclass bgl's go into a scenery subfolder, and no other folder should exist.-John

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