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AddOn Question - UTX, GEX, FSGlobal

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Probably an easy question for the veteran FSX folks...

 

I've got UTX USA & Canada and I understand what that does for the most part from the manual and reading here. I also have GEX North America and I pretty much understand that, again from the manual and reading here.

 

I have 2 questions I was hoping someone could shine some light on:

 

1) I have REXE+ and I notice that it has water textures, Runway textures, road textures, etc. How do those play with the GEX stuff? Does that mean that those ground textures from REX and GEX both do the same thing? Which is better to use?

 

2) From time to time I also see FSGlobal 2010 mentioned but I'm not quite sure what that does compared to UTX? If you already have UTX for a region is FSGlobal 2010 redundant? Is it that FSGlobal 2010 is most useful in areas that are more rural...like say..parts of Central and South America so that someone would use the UTX regions in more populated areas and the FSGlobal would be helpful in the less populated regions. Am I understanding that correctly? Do alot of people still use FSGlobal 2010?

 

Thanks!

Hi,

 

I have GEX and UTX (but not REX) and FSGlobal 2010 (which has now been upgraded to FSGlobal Ultimate I think). My take on this is that the FSGlobal is an elevation mesh that puts most places at the correct altitude so when I reinstalled recently I loaded that first. As for the other two they are replacement Ground textures that look better than the standard FSX scenery textures. They complement each other so give you more accurate roads, rivers and towns and are tweakable through their simple interfaces to give you the best frame rates in just about every scenery aspect you can imagine.

1) I think GEX only replaces the landscape (landclass) textures, so you can use REX as well. They compliment eachother.

 

2) FSGlobal is elevation data (mesh) only and is also a compliment to UTX which doesn't enhance elevation data. Exception being Ultimate Alaska X which has mesh data included.

Simmerhead - Making the virtual skies unsafe since 1987! 

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