Jump to content

Archived

This topic is now archived and is closed to further replies.

jetsflier

Texbase Folder?

Recommended Posts

Some of my aircraft (especially my CLS A330) are having parts of the aircraft show up black, most often the wings and engines. I don't understand what is causing it but I hear that you have to copy things from "texbase" (see below) but I can't find that file/folder. Could someone please guide me to find it so I don't have black spots?

 

Here is part of the readme instructions in one of the A330's repaints:

 

4. Copy and paste everything from "texbase" into "texture.airfrance_nc", do NOT overwrite any files!

 

I can't find texbase.


Regards, Jeremy Chesney

 

 

Share this post


Link to post
Share on other sites

I don't know what structure the CLS A330 uses but I know there isn't a "texbase" folder, I think that's just a generalization for "base texture folder" which in most cases is just "Texture".

 

Jim

Share this post


Link to post
Share on other sites

Oh wow. That makes sense because texbase makes me think of base_texture you know? I wish I could have realized that. Well, thank you, I will come back if I still cannot figure it out. Is the base texture folder different than the texture.XXX folder(s) with the individual liveries?


Regards, Jeremy Chesney

 

 

Share this post


Link to post
Share on other sites

Textures that are common to all repaints are usually placed there, the landing gear textures for example. Actually there's no need to copy them into the other texture folders if you use a texture.cfg listing the base folder as a "fallback". That saves a little disk space, check out the default 737-800 for an example, you'll see that "B737_800\texture" has 26 files in it where "B737_800\texture.1" and the remaining texture folders only have 7. In "B737_800\texture.1" you'll find a texture.cfg, start Notepad and drag texture.cfg into the open notepad window and you'll see where it shows "fallback.1=..\texture" which tells the sim to look in "B737_800\texture" for any textures it doesn't find in texture.1.

 

"..\" means "go up on level" BTW.

 

Jim

Share this post


Link to post
Share on other sites

Okay, I will try that and let you know of the results, but I think I will copy it all instead of using a .cfg file.


Regards, Jeremy Chesney

 

 

Share this post


Link to post
Share on other sites

If the "base folder" is named "Texture" you might try just copying the texture.cfg from "B737_800\texture.1" into your "texture.airfrance_nc" folder, either way should work though.

 

Jim

Share this post


Link to post
Share on other sites

The verdict is:

 

it worked.

 

I just took any one of my textures and copied each thing into the texture.airfrance_nc without overwriting the files that were already in there and that caused no issues! Thanks!


Regards, Jeremy Chesney

 

 

Share this post


Link to post
Share on other sites

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
  • Donation Goals

    AVSIM's 2020 Fundraising Goal

    Donate to our annual general fundraising goal. This donation keeps our doors open and providing you service 24 x 7 x 365. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. We reset this goal every new year for the following year's goal.


    39%
    $9,930.00 of $25,000.00 Donate Now
×
×
  • Create New...