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Hongkong Kai Tak

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Hi thereIs there a freeware download for Kaitak in FS 2004? Thanks for your help.Regards Daniel

and it's quite incredible freeware...billg

"Yep. Click below."Thanks, Mark!I seem to have pulled a "Rip Van Winkle" on these. Great Stuff!!!Now, back to my playpen.JackD

I am interested in the frame rates others see using this scenery.I installed it a while ago and was unable to fly the approach in the default 747 because the frame rates were so low it became a slide show.Having said that the scenery is good looking as far as it goes.If others get double figure fps then I may have something maladjusted. I may just have to wait for TK to release a FS9 version of his KT.

Did I miss something? "Click below". Click below on what?To Vulcan: I think I have tried all payware and freeware on Kai Tak that is out there and all of 'em drop me down to single digits. Some great looking stuff but cant fly while looking at "stills". Can't have that when you are making a tricky approach like runway 13! Mark "Dark Moment" Beaumont's great site of Hong Kong and Cathay Pacific got me so interested in the airport that I have been working on a new, framerate friendly version of Kai Tak for FS2004. A completely new terminal is already in the works, other things done... many more to do. Wish I had it done to release.... sorry no date. End of year?

Good luck!! I hope you can succeed...The download in discussion looks GREAT; it really captures the spirit, and escence of Hong Kong...but the frame-rate suffers terribly. I hope that you too can capture this but maintain a good frame-rate:-) I have always found that MY frame-rate took a severe nose dive when the aircraft is pointing in the vicinity of the Fire Station, just off to the side of the main runway. The terminal buildings and surrounding details; boats, cranes, derricks, etc did not have an effect. But, of course, whichever direction you try to approach from, that Fire Station is always there right in front of you and so the frames plummet.

Did I miss something? "Click below". Click below on what?On his signature. That is a link as you can see when you move the mouse over it.Jozef http://pluizig.ath.cx/signature.jpg

>Wish I had it done to release.... sorry no date. End of year?

Hmmm...I have wondered if there may be a memory-leak around that area. Once, when taxiing around the 'new' apron over near the fire station as I was trying to get different viewpoints from around the airport to see where the FPS started to fall away, I suffered a crash! No explanation, nothing on the apron, yet the program told me that my Cessna had just crahed. Switching to spot-view, I saw that the plane was sinking into the tarmac! I guess that in this area, tarmac textures had been layed over the water textures, in an attempt to correct the visual aspect of the shape of the apron, but no poly's were introduced to give solidity! Perhaps a flaw in the modelling, causing a type of 'impossible' situation, memory leaking through it and no substance in the ground? I don't know...I'm no scenery designer either, but all viewpoints from anywhere around did point to the fire station as the FPS culprit! I also encountered some invisible buildings around behind the terminal area whillst tooling around back there. Running in a clear space, once again the plane crashed yet nothing was visible. I repeated the exercise, as I had done with the sinking apron, and the crash was consistant.Now, if buildings are there (the original, default terminal buildings perhaps?), but being masked somehow, are they still physicaly being rendered in some way and so still using resources?Such a shame 'cause it looks so damn good!!

oh, I see now. My firewall was blocking Mark's signiture.From my investigation no one is currently working on updating the airport so I decided to take the plunge. I am no modeler (though I play one on TV), I am sort of working as a Project Manager to get this baby done coordinating other peoples talents. Main objects are a new checkerboard, that nice curved lighting system, and maybe even a better representation of Kowloon just before landing (like Samsoft's).So far FPS are in the high teens to 20's for approach and landing. And that's with a decent amount of AI, lot's of autogen and weather.Note from the picture we surrounded the runway with water to look more like the jetty it should be. Lot's of autogen... surrounsding mountains are a bit more green and lush and thefirhouse has no impact on frames. So far so good.

Whenever I've got an addon airport killing my fps what I normally do first is look at the size of the texture folder. Then I normally try (although with a backup first):1 - Using dxtbmp (freeware) to convert all the textures (except maybe windows/glass which go to 'dxt3 with alpha') to 'dxt1 opaque'...2 - If that doesn't help enough, replace with the orignals and then try again except this time halving the texture sizes and then converting to 'dxt1 opaque' etc....I have a 1.3MHz Duron with 384Mb so I end up doing this way too much!...Hope this might help,Pierre

Nice and interesting site you made, Jozef! Great maps! Worth reflying your around the worl tour. Splendid work.Paddy.

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