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I currently use ASE and have constant issues with the way the weather and my AI traffic play with each other. I use UT2 for AI and also sometimes use Radar Contact but lately have just been using charts and such flying SIDS/STARS. My question are:

 

1) WIll OPUS work with Radar Contact ?

 

2) will my UT2 AI and Opus work with each other or will I still have the problems with AI landing opposite end of the runway ?

 

The only mode in ASE that will guarantee both will work is to use standard mode but we all know what that causes.

 

Thanks !!

Jim Wenham

Opus is weather and RadarContact is ATC. So Radar Contact will read the weather information from the sim. I think the thread is on the Flight1 forums but, if you set OPUS to not update within 50 miles of the airport or so the AI should use the runway that is closest to the wind.

 

There were other users who had issues with AI landing the wrong direction. And I think the solution was locking in the wind while out of the range of where AI are generated at the airport which is within 40 miles. As an FYI, the Flight1 forums is their main support section. Lots more info and activity on there.

 

Hope my post helps some.

  • Author

Thanks for the reply. I will post this also on the forum you mentioned and see what they as.

 

Thanks, Jim

Jim Wenham

  • Commercial Member

I think the main problem that causes AI traffic to land at the 'wrong' end of the runway is the limitation within FSX in that it cannot store weather information accurately over a distance of more than 30-40 miles, therefore packages that are creating AI traffic and allocating a runway more than 30 miles away are often likely to be incorrect. It is partially down to memory limitations within FSX which is understandable.

 

Anyway in real life the runway direction is likely to change at the last minute and in my experience often when you are actually in circuit. Makes things more interesting when other aircraft are landing at the wrong end, just make sure you taxi quickly to vacate!

 

Regards

Cheryl

  • Author

I think the main problem that causes AI traffic to land at the 'wrong' end of the runway is the limitation within FSX in that it cannot store weather information accurately over a distance of more than 30-40 miles, therefore packages that are creating AI traffic and allocating a runway more than 30 miles away are often likely to be incorrect. It is partially down to memory limitations within FSX which is understandable.

 

Anyway in real life the runway direction is likely to change at the last minute and in my experience often when you are actually in circuit. Makes things more interesting when other aircraft are landing at the wrong end, just make sure you taxi quickly to vacate!

 

Regards

Cheryl

I never really had the AI issues till I started using a 3rd party weather engine. I like to fly with AI and I really like what your software does but I want to make sure that my AI issues dont continue if I switch to OPUS. Again. FSX with no 3rd party weather works with no issues. The demo version cant be tested fully in that aspect.

Jim Wenham

  • Commercial Member

You wouldn't have an issue using FSX would you, that is pretty obvious !

 

FSX does not provide anything resembling RW weather and just uses whatever incorrect weather it has assigned at that airport. This is usually a smoothed out and blurred representation of the local weather. Hence, the AI traffic set when over 50 miles will not be in conflict with any RW weather conditions because there aren't any.

 

When you use the OpusFSX LWE you are using RW weather conditions and must accept and work within the limitations of the FSX software. FSX simply cannot store detailed and accurate RW weather conditions for remote locations, locations that are at great distances to your current location. It simply does not have the capability to store that amount of accurate and detailed weather information for those distant locations. The OpusFSX LWE is better in this respect because it does not use METAR injection in FSX which can make the problem worse, we use or pioneering Dynamic Weather Themes to inject the weather,

 

Given the FSX limitations, any AI traffic set by reading the FSX weather at these locations is likely to be in error ! The RW condiitions are actually given by the RW METARs and certainly not what is incorrectly reported for distant FSX stations - FSX cannot store distant weather accurately so you get the false weather within FSX.

 

So if you want to fly in anything resembling the real world weather conditions you must appreciate the severe limitations within FSX. But why do you expect everything to be perfect within the sim, it certainly isn't in the real world. Fly into Cardiff and half the time the downwind runway will be in use, similar at other sites when such things as noise abatement and runway slopes have to be taken into account.

 

Perhaps, the addon packages creating the AI traffic will one day have a RW option and then use the winds reported in the RW METARs for the distant stations instead of the false FSX weather reports.

 

Stephen

AI packages wil not be able to define themselves independently of the sim. AI packages only have the AI models, paints, and schedules. They just fly around according to the AI engine inside the sim. Some more advanced packages have tools that allow you to tweak or define values of the sim such as taxi speed or aircraft separation distances. To have AI follow runway wind directions (which they roughly do) would mean going into the FSX code and altering it there.

  • Author

I think that answers my question then. Sounds like that most people that use weather either dont fly with AI or fly online or just live with the way AI behave in FSX with other weather engines.

 

Thanks !!

Jim Wenham

Everytime you fly with real weather that is not static you roll the dice with whether or not AI will be using the proper runways. I suppose what you could try as a solution would be to reload the AI within 40 miles from landing. They should use the correct(ish) runway but the amount of AI might be a tad excessive. Usually takes 15-30 to even out departure and arrival AI flows.

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