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KelB

Shader 3.0 and DX10

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Hi

 

Just a quick question - Should I have the "ALLOW_SHADER_30=1" line ind the config file for DX10. I read somewhere that wave animation does not work correctly if this line is included. 

 

Thanks in anticipation

 

Kelvin

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The initial FSX release included DX9 with Shader Model 2, with the DirectX 9-class GPU's around at that time being the Nvidia GeForce 6600 and 6800 series and the ATI Radeon 9500/9600, 9700/9800, X300/X600 and X800 cards.

 

The line enables the later versions of DX9 to use Shader Model 3, and has no relationship with DX10.

 

DX10 uses SM 4.

 

Microsoft DirectX Graphics & Gaming.

 

 

All the Best!

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