August 12, 201312 yr Guys, as far as I'm concerned, there is nothing now that can keep me away from starting XP10 and pick a good GA for a morning flight :-) There was that problem, until yesterday, and I confess that most of the time, although the rest of the feel was good, the looks were great too, and some models are really a charm to see and operate in XP10, that "bug" still kept me away from it most of the time... After aplying that "TorqueFix" to all of my prop models ( non counter rotating) and observing the thrust and power figures with and without the fix applied, after making all sorts of tests that came to my mind, the truth is - just as much as some say FTX Global turned FSX / P3D into a new sim (and I agree...), this fix, which after all only used what was already there waiting to be used :-/, certainly made flying prop aircraft in XP10 a whole new and even more rewarding ( I'd say perfect!) experience! For me, as far as I'm concerned, this has done as much as all of the successive 10.x releases :-) for this sim! I can now increase my prop squad :-) and go flying... and as Scotchegg guessed, post a lot less too :-)!!!! Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
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