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MSE bgls

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I've been playing around with the autogen Annotator, and it seems pretty straightforward. I'm using MSE 2.0 files for my scenery, and would like to try adding some autogen on top of it.

My question is: Does anyone have any idea how I can tell which .bgls cover the area over my local airport?

Am I left with going down through the directory and loading each one until my area pops up on the screen?

The filenames are in alphabetical order, but numerically they seem to skip numbers and apparently don't bear any resemblance to the default directory and file structure, at least as I understand it.

Any ideas?

 

Thanks ahead of time

John

LWMVIEWERV2 will show you wich Bgl's cover that area

 

Screenshots Below

 

 

Firsly go to the location you wish to go Use LWMViewer2 and follow the steps i provided in the Screenshots below

It will list all BGL files that are in the area your in

 

 

 

 

 

 

 

 

  • Author

Thanks so much for the info. I had used another little utility and did the same thing, but it must have been giving me the list from the defaul directory and not the actual .bgls involved. Will check it out first thing.

Roger. this one will list the actual Bgl's For example it will list all the HP,HL,PK,AB,RR.RD Ect Ect along that area, for example on that last screenshot i now know that the BGL's for the KIND Area are

 

HP925170=Waterclass

HL925170=Shore Lines

PK925170=Parks

AB925170=Airport Base

RR925170=Rail Roads

RD925170=Roads

ST925170=Streams

 

So any BGL's under the Main X:\FS9\Scenery\Name\Scenery XX926170.BGL will be the ones to look for. I  have UT USA and have encountered Double shoreline issues and missing lanclass do to BGL conflicts and this utility had helped me find them and fix them i dont know what i would have done without it its a great utility.

 

Be sure to read the manual theirs alot of other things u can do with LWM Viewer if ever you wish to it does more then just find the BGL'S You can also edit Land-class place objects ect ect. you can even see the entire fs2004 map on the display.

 

Two ways you can zoom in and out of the LWM Viewer Map.

1,) Place the aircraft into slew mode and press F3 to rise slowly from the ground or F4 to do it quickly

 

2.) Once your connected and have selected follow mode and the map is displayed in LWM Viewer simply untick Follow mode and Use the mouse wheel to zoom in or out

 

 

One more thing, once you get the BGL name you dont have to go to the directory manualy to find it for example you can just Right click on one of the BGL'S listed and select show in explorer and it will find it and open the containing folder for you

Thanks so much for the info. I had used another little utility and did the same thing, but it must have been giving me the list from the defaul directory and not the actual .bgls involved. Will check it out first thing.

 

 

Heres a couple of screens that will help you find the BGl's quickly

 

 

 

 

  • Author

Are these for the default scenery tiles? Whenever I try to open a MegaSceneryEarth bgl, LWM viewer tells me it's not a supported file type.

Are these for the default scenery tiles? Whenever I try to open a MegaSceneryEarth bgl, LWM viewer tells me it's not a supported file type.

Mega scenery i dont beleve is default this does not read third party Scenery like Mega Scenery the ones that LWM viewer reads are just Default scenery BGLS

 

Mega Scenery is an addon  B)

 

I just did a complete search on my Flight simulator's Instlation for both FS2004 and FSX and this MegaScenery.bgl doesnt Exist you may have installed this separately :P Mega scenery is all photo textures i believe that overlay as a texture for the tiles

 

If you wish to find wich default bgl's, the ones LWMV2 pull up that read HP,HL,RR,RD,ST, are the ones your after

 

Also if you uncheck them from the LWMV2 Results you will see what  BGL file is being disabled in a specific location by viewing the map display in LWMV2.

 

Example if you uncheck ABXXXXXX You will see the Airport bases in that area disappear (Note it wont effect the sim this is only a reference) Or if you uncheck HPXXXXXX You will see the water class disappear same goes for ST,RR,And RD'S and even landclass

 

In the manual it even explain how to change the texture in each LOD13 Tile using the Built in Land-class Editor and even how to place Objects I've changed textures to land class using the Landclass editor many times in many places

LWMV2 Will then generate a Raw and,INf file that u can use with BGLCOMP from the terrainn SDK to compile a new BGL that you can then place in an active Scenery directory  usually Addon scenery/scenery 

Maribell, it's nice to see you offering help, but it is counter-productive to be telling people how to do something in FS9 when their issue is within the workings of FSX. Mega Scenery Earth is a FSX photo based scenery file collection for a particular area. FS9 tools will not work with these BGL files and outlining a structured format of dealing with FS9 BGL files does nothing to help, but will serve to confuse IMO.

 

I think it would be helpful to all who visit this forum or any scenery design forum to "announce" what version of the game they are inquiring about, such as what you generally see at FS Developer. That way the responses can be focused upon the initial poster's needs, such as how to exclude autogen in FSX, which is entirely different than how it is done in FS9.

 

I'm not attempting to criticize your efforts to help others in any manner, just saying there are different methods and those methods need to be addressed to the particular game.

I believe this is the third party program you have installed on your system thats not default http://www.megasceneryearth.com/store/cart.php?page=Announcing_MegaScenery_2_0


Maribell, it's nice to see you offering help, but it is counter-productive to be telling people how to do something in FS9 when their issue is within the workings of FSX. Mega Scenery Earth is a FSX photo based scenery file collection for a particular area. FS9 tools will not work with these BGL files and outlining a structured format of dealing with FS9 BGL files does nothing to help, but will serve to confuse IMO.

 

I think it would be helpful to all who visit this forum or any scenery design forum to "announce" what version of the game they are inquiring about, such as what you generally see at FS Developer. That way the responses can be focused upon the initial poster's needs, such as how to exclude autogen in FSX, which is entirely different than how it is done in FS9.

 

I'm not attempting to criticize your efforts to help others in any manner, just saying there are different methods and those methods need to be addressed to the particular game.

Opps sorry about that, i wasnt sure what version Simulator he was using weatherr it was FSX or FS9 My apologies  :P

 

Im not sure if LWMV2 Works with FSX but im sure it does and will still find default bgl's for FSX i could be wrong i bealive hes just trying to open a bgl that not default like you said AND I mentioned above Megascenery is a 3rd party program

 

If indeed LWMV2 works with FSX i(I have FSX but never did compare) I think it will still be helpfull in helping him find the default BGL'S for wichever region he is in, hes simply trying to open the wrong BGL

Ok ihave comfirned it, Meshman is correct LWMV2 Does not work for FSX Only FS9 My apologies Jtwhite :P

To whomever is in charge of these forums: We REALLY need separate scenery design forums for FS9 and FSX. Please? Pretty please? 

My question is: Does anyone have any idea how I can tell which .bgls cover the area over my local airport?

Am I left with going down through the directory and loading each one until my area pops up on the screen?

Some times you can decipher if a developer is working on a grid format. That would mean having the SDKs installed and opening a file or two or three with Tmfviewer from the SDKs to see what area is covered by the file. When doing large scale work, basing it upon a gridded format helps to keep track of the mass of data.

 

 

Only FS9 My apologies Jtwhite :P

I don't think you need to apologize. It's nice to see someone with a little passion to learn and a willingness to help. There are a lot of similarities between FSX and FS9, but also as many differences. So it helps to know which version of the game the topic is about.

 

 

 

To whomever is in charge of these forums: We REALLY need separate scenery design forums for FS9 and FSX. Please? Pretty please?

Sidney, nice to see you again. Different forums? Meh, but having the thread titled for the game version and a sticky addressing that would be helpful.

  • Author

It was my error to assume that responders would know I was using FSX. I guess I thought MSE 2.0 was the clue.

Anyway, I will make an effort to mention which version I'm using from now on.

I used all the utilities, and they all work fine in locating the "default" bgls. But I wanted to put autogen on top of the MSE files, which is a horse of a different color.

 

 

John

 

P.S. I realized they were trying to help me but were referencing FS9. No hard feelings. I just appreciated the help. That's why I come here.

Sidney, nice to see you again. Different forums? Meh, but having the thread titled for the game version and a sticky addressing that would be helpful.

 

I've seen forums that have a little drop down box for indicating which version of the program you're using, but this forum doesn't seem to have that capability. Rather than rely on people to remember to mention which version they're using, I'd rather see separate forums. FS9 and FSX have similarities but also a lot of differences. So I say Meh to your Meh.  :P

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