November 17, 200421 yr I have the British Aerospace Bae 146 model by Jon Murchinson. I have difficulty taxing since the front wheels do not turn. In order to turn I must use the rudder and alerion, which means I have to speed up to about 35mph to have any turning effect.I have the same problem with the Bae 146Q model (freight).Does anyone have this same problem? If yes, how have you been able to solve it?Thank you.Stanner
November 17, 200421 yr I have two models from Jon Murchinson (Bae 146-200 and Bae146-200 QT) and both are working perfectly. No problem to turn at any time.Is it a new version of the plane ? I downloaded mine in january 2004...
November 18, 200421 yr Do you have seperate pedals or twist stick or do you have it set up for nosewheel/yaw coordinated with bank?
November 18, 200421 yr Ronzie,I have had no problems with my joystick and other aircraft, only the Bae. I will have to check to see if I have the joy twist stick set up for nosewheel/yaw coordinated with bank.How do you do this?ThanksStanner
November 18, 200421 yr Ronzie,I have had no problems with my joystick and other aircraft, only the Bae. I will have to check to see if I have the joy twist stick set up for nosewheel/yaw coordinated with bank.How do you do this?ThanksStanner
November 18, 200421 yr If you have a twist stick and you use it as a four axis control assigned as aileron, elevator, throttle, and rudder you do not want to check the bank-rudder coordination in assignments since you have individual control of each. This is only for a control which does not provide enough axis and you do not have additional controls like peds.The nosewheel is liked to rudder in the model. You might want to check the aircraft.cfg for contact.point(0) which is the nosewheel. A few parameters to the right in that row will be the maximum nosewheel deflection, usually about 25 degrees.Here's one from an rj85 aircraft that actually was a later version of that BAe-146://0 Class <0=none,1=wheel, 2=scrape, 3=float>//1 Longitudinal Position (feet)//2 Lateral Position (feet)//3 Vertical Position (feet)//4 Impact Damage Threshold (Feet Per Minute)//5 Brake Map (0=None, 1=Left, 2=Right)//6 Wheel Radius (feet)//7 Steer Angle (degrees)//8 Static Compression (feet) (0 if rigid)//9 Max/Static Compression Ratio//10 Damping Ratio (0=Undamped, 1=Critically Damped)//11 Extension Time (seconds)//12 Retraction Time (seconds)//13 Sound Type//14 Airspeed limit for retraction (KIAS)//15 Airspeed that gear gets damage at (KIAS){contact_points}point.0=1.000, 35.000, 0.000, -10.000, 1181.100, 0.000, 1.442, 55.920, 0.800, 2.500, 0.900, 4.000, 4.000, 0.000, 0.000, 0.000in this case 55.92 degrees.
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