October 29, 201312 yr I am running the free version of DX10 that it is available here in the library and I was wondering if DX10 has a problem with running DXT5 (compressed) clouds? Every time I install clouds from AS2012 graphics and they are of the DXT5 format I get untextured clouds. If I install the 32bit everything runs fine except my FPS take a dive. Are DXT5 vs 32bit much different in terms of FPS for the sim? How come DXT5 clouds don't render correctly if at all? Thanks
Create an account or sign in to comment