January 2, 200521 yr Greetings.With FS9, we have different levels of mip maps. I'm not sure how many but lets assum there are three (3) types-mipmap_1 = BEST Qualitymipmap_2 = Average Quality (little blurry)mipmap_3 = Poor (blurry)Based on these mipmaps, the Flight Sim Engine will load Autogen before it loads mipmap_1. I can conclude that the FSA Engine loads the textures LAST.My question is the following:1. Can we make the sim NOT load mipmap_2 and mipmap_3?2. Can we create a utility that pretends the Flight Sim is flying around a redius continually so that it continuously loads the textures? MS has REFRESH SCENERY which does this but the sim stops and loads.***if possible, please do not post your fs9.cfg terrain setting and/or Video Card settings. My question is solely based on the Microsoft Scenery Engine and how it operates.***TJ
January 4, 200521 yr Commercial Member Hi, -Most of ground texture use 7 mip map level-Texture are rendered from the worst mip map 7 to the greatest quality level 1(7 (worst) to 1 (best quality))If your computer system have not enought power, have tons of FPS hit Addons and using msfs2004 at full details, you will probably see lower mimap on the ground and take more time to render texture to 1 mip map-Mip map are rendered in the radius (area cross)-Removing mip map on the ground will cause issue and black texture.-Rendering texture radius on the total surface of msfs will cause fps drop and stutters.-Mip map rendering are created for better performance , specialy for Msfs they use tons of generic texture and transition texture.ThanksChris Willis[link:fsw.simflight.com/FSWMenuFsSim.html]Clouds And Addons For MsFs Kind RegardsChris Willis
January 4, 200521 yr >Hi,> >>-Most of ground texture use 7 mip map level>>-Texture are rendered from mip map 7 to the greatest quality>level 1>>-Mip map are rendered in the radius (area cross)>>-Removing mip map on the ground will cause issue and black>texture.>>>>-Mip map are created for better performance , specialy for>Msfs they use tons of generic texture and transition texture.Hi Cris,You can delete all mipmaps and the texture >will< display, however it is still moot as the FS will STILL mipmap it
January 4, 200521 yr Commercial Member Hi Paul, "You can delete all mipmaps and the texture >will< display, however it is still moot as the FS will STILL mipmap it""FS will STILL mipmap it"true but, I have tried that's for the ground generic texture (generic msfs2004 texture like lennart texture name but msfs default ) and it cause problems on texture black texture and issue, did you remove the texture for the generic msfs 2004 and not 3rd party scenery?At meigs area it cause weird texture black since the mip map are removed msfs is not able to find lower mip map to render the texture correctly like default mip map version, like you said, FS will STILL mipmap it.I will retry that's and post a screenshots to be sure I did nothing wrong or I was too much tired lolThanksChris Willis[link:fsw.simflight.com/FSWMenuFsSim.html]Clouds And Addons For MsFs Kind RegardsChris Willis
January 4, 200521 yr Commercial Member Hi, Same result, 029b2su1.bmp to 029b2su7.bmp and 049b2su1.bmp to 049b2su5.bmp removing mip map for meigs area.. dxt1 like default fs 2004 with no mip map.The texture will show and pop up correctly only at level 1 mip map when the aircraft is close to the texture,we have removed the mip map for 2 to 7 and msfs engine still mip map the texture, but since we have removed the mip map on the texture, it will show black texture.http://forums.avsim.net/user_files/102555.jpgThanksChris Willis[link:fsw.simflight.com/FSWMenuFsSim.html]Clouds And Addons For MsFs Kind RegardsChris Willis
January 4, 200521 yr Chris,Thisis exactly why these forums are in place today. Your info is awesome. Now, what if I took mipmap_1 and basically rename it 2,3,4,5,6 and 7?So, when MS goes to render a lower mip map, it will transition to the same texture.Tim
January 4, 200521 yr To answer the question (I've also tried and have seen the results Chris posted), the mipmaps are all part of the same texture.bmp file--they aren't separate files that you can rename. You can take any given texture file and strip the mipmaps from it, but you can't "trick" MSFS into displaying the more detailed mipmaps (although that isn't true of mipmaps when applied to aircraft and certain other 3-d objects).-John
January 5, 200521 yr John,Just to clarify your point, you CANNOT TRICK MSFS to display the same mip map over and over again.TJ
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