January 8, 200521 yr Hi,I was modifying an existing airport (VIAX) which to begin with was just a runway. I followed instructions on AFCAD and added taxiways and other stuff which went fine. When I opened the airport in FS, the taxiways and parkings had trees and and shrubs on them. No problem, AFCAD had instructions to a link hosted by microsoft as how to "exclude" the dynamic scenery but it categorized that for objects, navaids. I used object exclusion switch in scenery.cfg and all the objects from that latitued and longitude disappeared. What switch should I use to make just the trees and shrubbery disappear?I could not find any instructions on AFCAD help or microsoft for that matter.Please help!ThanksBobby
January 8, 200521 yr Until someone with more knowledge answers you post in the scenery forum, I'll chip in. I've alway gotten around scenery excludes by putting my scenery in my own seperate scenery directory (e.g., addon scenerymyscenery) and making sure that I added my scenery at a higher layer that takes precedence over the scenery having the exclude switch that I want to get around.
January 9, 200521 yr Thanks for the reply. So if I understand you correctly, does that mean that I have to create a whole new airport on top of what there is already and have to set the flatten switch to a higher elevation than that of default?
January 10, 200521 yr Author Hi,The important thing is that you cannot exclude the STOCK airport reference point (the pink dot in AFCAD) or everything will be excluded. And you cannot move the reference point to another location in your MOD file (only the STOCK one matters). Thus, if need be create two exclude files on either side of the reference dot using ExcBuilder (from file library), instead of using the single exclude switch.Hope this helps,--Tom GibsonCal Classic Propliner Page: http://www.calclassic.comFreeflight Design Shop: http://www.freeflightdesign.comDrop by! ___x_x_(")_x_x___ Tom Gibson CalClassic Propliner Page
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