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changing 2d eyepoint

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With the patch for the Lago Maddog, the eyepoint in the 2d is too high. Would appreciate some expertise on how to change the eyepoint in the panel left, right, forward right and forward left views.Thanks in advance

  • Author

Don't have that particular aircraft, but there are a number of settings which will affect the 2D view.1. in the aircraft.cfg file is the section:/Views/eyepoint=37.152949,-1.499446,4.165129This line affects both the VC and 2D views. The third parameter is the height of eye in feet from the aircraft datum.In the associated panel.cfg file:2. in this section:/Default View/X=0Y=0SIZE_X=8191SIZE_Y=2740The "size_y" line controls how much of the screen the outside scenery occupies vertically. Making this value bigger will tend to move the horizon line lower on the screen. (Try putting a post-it note on your screen at the horizon when looking forward, then use the "W" key to shift to the minipanel, and you will see where the horizon would be if the size_y were set to full screen (I think that's about 6180 but don't have that number handy)3. in this section:/Views/VIEW_FORWARD_DIR=1.000, 0.000, 0.000VIEW_FORWARD_ZOOM=1.0(there can be entries for the other directions as well)The View_xxx_dir controls the 2D view direction. The first parameter is "pitch" but has the apparent effect of moving up and down (this one won't affect the VC view). The View_xxx_zoom also impacts how the outside world appears. Many people find a value of 0.75 - 0.85 looks "better" to them. scott s..

just what I was looking for. Thanks.

Thanks for that from me too. Could you kindly remind me which line effects the eyepoint height above the RUNWAY for models that squat too low? I don't imagine it could be height above datum because that would seem to move the EYE and leave the AIRCRAFT where it is relative to the ground right?Thanks!Jim

  • Author

If you need to move the aircraft relative to the ground, that is controlled by aircraft.cfg:/contact_points/static_pitch=0.04 //degrees, pitch when at rest on the ground (+=Up, -=Dn)static_cg_height=7.67 //feet, altitude of CG when at rest on the groundStatic cg height is added to field elevation to obtain the alt value shown using slew mode or shift-zNote that if you change the static cg, it will move the visual model and also the contact points. It may be necessary to compensate by moving the wheel contact points in the opposite direction.Also, in the /weight_and_balance/ section there is an empty_weight_cg_position but you probably shouldn't mess with it.scott s..

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