July 16, 201411 yr Dear Community, my name is Richard and i am new to this community, although i have been a silent reader in this forum for many years :mellow: To be short, i made some minor improvements for the Tinmouse fde which i would like to share with others. But see by yourself : http://www.file-upload.net/download-9224610/Tinmouse-FDE-mod.zip.html many greetings Richard P.S.: excuse me for may bad english
July 20, 201411 yr Thanks. Richard. One question: what improvements did you do? Fuel consumption? Cruise pitch? Pitch at approach? Less twitchy handling? Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
July 22, 201411 yr Author Hello Miguel, yes, i made some changes to improve controllability. regards Richard
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