September 15, 201411 yr I'm assuming others are seeing this since others on the P3D forum reported it and sure enough, it's dreadful. Quite frankly this is way worse for me than the performance hit in clouds that indeed does remain an issue. Now clouds appear drab, w/o contrast, don't reflect hues in sunrise/sunset conditions as they always did, and look so bland they look not unlike silhouettes in many situations now. Getting quite tired of uninstalling everything though if this isn't changed it's time to go back to 2.2. I think as w/ new Win OS', I'm going to avoid upgrading to the next full versions upon release as LM does not seem to care about doing things like making this very realistic cloud lighting behavior simply disappear from all former versions and simply ignoring it. P3D V2 seems more and more like one ongoing alpha release that you get to pay for. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
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