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Tiago1991

737 Yoke simulation NGX

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Hello everybody!

 

I'm almost flying the 737-700/800 for a couple of years now and it is still one of the most interrested flight decks in the world.

Yesterday I was studying the flight controls of the 737 for an aviation assignment. So I used the NGX to cover the most realistic views.

When I was working on the flight controls inputs I noticed that the yoke movement simulation in the NGX does not turn a max of 90 degrees. It stops at 45 degrees.

 

 

- 1:51 -> yoke movement KLM 737 - EHAM

 

In this video I mentioned that the flight control check is done where the yoke is turning fully right and left in a 90 degrees position.

 

Is this an option for airliners or is the simulation incorret?

 

 

 

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In this video I mentioned that the flight control check is done where the yoke is turning fully right and left in a 90 degrees position.



Is this an option for airliners or is the simulation incorret?

There are no customer options in something as fundamental as the geometry of the flight controls. The wheel animation is incorrect. There must be a good explanation as PMDG has access to the aircraft and full flight simulators to measure these things.

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