March 20, 201511 yr Hoping you might have some comments on the appearance of "popcorn" like cumulus clouds in the latest P3dV2.5? I'm not accusing Opus of anything but I am seeing this with P3D+Rex Texture Direct + OpusFSI and would appreciate your opinion on the possible cause. Some discussions and screen shots here: http://forum.avsim.net/topic/464547-popcorn-clouds-continue-in-2512944/ http://www.prepar3d.com/forum-5/topic/clouds-ruined-by-prepar-3d/ Thanks, gb. This has nothing to do with OpusFSI or any other weather engine. The cloud positioning, cloud texture (bitmap) selection, and all cloud rendering is performed by the sim, P3D v2.5 in this case. I will say others are not seeing such clouds so I would advise you install better cloud textures, such as the REX Soft Clouds or the FEX Soft and Naturals. All images using similar cloud textures with P3D look very good indeed, especially when combined with our detailed real world weather and cloud formations. Stephen :-) YSSY. Win 10, [email protected], Corsair H115i Cooler, RTX 4070Ti, 32GB G.Skill Trident Z F4-3200, Samsung 960 EVO M.2 256GB, ASUS Maximus VIII Ranger, Corsair HX850i 850W, Thermaltake Core X31 Case, Samsung 4K 65" TV.
March 20, 201511 yr Commercial Member Cloud tectures have absolutely nothing to do with the weather engine. Weather engines do not select the cloud textures or texture bitmaps, the sim does that. So this has nothing to do with OpusFSI. Try the new REX Soft Clouds or if you can in P3D, try the FEX Soft and Naturals. We have loads of screenshots showing excellent P3D v2.5 cloud textures and structures in our SimForums. Stephen :-) http://www.simforums.com/forums/devon-fog_topic51592.html http://www.simforums.com/forums/ngx-wxr-and-most-realistic-weather_topic51913_post323586.html#323586 The appearance of the clouds is mostly down to the installed cloud textures or bitmaps. Stephen :-)
March 20, 201511 yr There is already a huge thread formed on this topic: http://forum.avsim.net/topic/464547-popcorn-clouds-continue-in-2512944/ There are no 'fixes' but there are band-aides in there that may help. So now, I did the Cloud.fx fix but this is only a band-aide. Captain K-Man FlightBlog Channel: https://www.youtube.com/channel/UCulqmz0zmIMuAzJvDAZPkWQ // Streaming on YouTube most Wednesdays and Fridays @ 6pm CST Brian Navy
March 20, 201511 yr Commercial Member This has nothing to do with weather engines that generate and inject the weather. It's purely a result of the P3D coding (cloud texture rendering) combined with the installed cloud textures (cloud bitmaps). There is nothing the OpusFSI LWE can do about this. It defines and injects the weather. The sim code is solely responsible for depicting or rendering the weather including positioning and rendering the clouds, selecting and handling the cloud bitmaps (textures) etc.. I would try installing the REX Soft Clouds or the FEX Soft and Naturals. Stephen :-)
March 20, 201511 yr Commercial Member Also the images posted by an OpusFSI user in that topic look just fine, most likely using a soft cloud texture type. We have had no P3D users report problems, again nothing to do with the OpusFSI weather engine which will make the most of any cloud texture set you install.
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