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Ftx global openlc water (shaders?) problem in p3d

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I have a problem running ftx global with europe open lc (and vector) updated for p3d



A portion of water masses (rivers, lakes, sea)not loading properly and looking black as it doesnt receive light. After a while the issue will eventually solve. There are not blurries inland and this doesnt occur with ftx region water.


Gpu is ati r9 270x (oc or not doesnt change things), cpu i7 4790k.


P3d settings: water medium to ultra no difference no flagged options. Shadows medium.


Rex 4 32 bit water dx10 animations medium or dark shallow water settings


Any hint?

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