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Default vs. Add-on vs. Real World

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I have a question about the default FS9 planes and their FDs versus the real world and even add-on counterparts.I've noticed when I fly a default Cessna that it's relatively easy to trim so you maintain +/- 50 FPM. So you can fly level without AP and aren't constantly fighting to stay where you want. I also noticed while flying along that the plane kinda bounces in the air. It's really slight and barely detectable, but appears to represent what I would think a small plane would do in the air.Now, when flying a similar plane (small GA) that is 3rd party the FDs are different in that you don't see that bounce and trimming level is a pain, if even really possible without yoke input more often.Which is more accurate?

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I can tell you that that it is perfectly possible to trim a small Cessna for hands off flight in the real world. And yes, it will 'bounce' in the air depending on the level of turbulence encountered. But if there is no turbulence at all (and sometimes that IS the case), the little plane will glide along smooth as you please.As for why some 3rd party add on planes are more difficult to trim, occasionally it depends on the skill of the developer in adjusting the air file, or it could be that the RW plane being modeled is not as easy to trim as a small Cessna. Not all small GA planes handle the same. Just like with smaller cars, some planes have a sportier "feel" to them; the difference between driving a 4-door sedan or a 2-door sports car.I always enjoy the handling differences among the various planes. Helps my immersion in the sim.Hope that helps a bit.-Lindy :-rotor:-wave

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That makes sense. I figured the bounce would be a weather-dependent component. I was just curious since I never see that effect in 3rd party planes. Anyhow, thanks for the answers.

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