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Request Starter Help; Shupe Howard 500

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Hello all;

 

Digging the H500 that was redone for FSX (on sim-outhouse - works in DX10!). The start up system has you flip a switch to L or R engine, and push the start button.  Its simular to the D18S panel created by Vladimir Gonchar. Anyway, nothing happens (except clicking sound gauge "Cockpit Sounds", ticking away), until you move the engine select to center. It'll fire up the engine then,

 

The Ideal starter set up would act like the starter for the Cali Classics Super Connie. select engine, prime, crack throttle/Mix Full Rich, HOLD start button until start (prop spins). The Vladimir Gonchar C45 Beech 18, and the connie work in this exact fashion.

 

So, I ask the fine coders here for a freeware version for the Howard 500 that work like the connie/C45. Below is the XML file for the current 500, then the Super Connie (Both freeware/public domain) for ref:

 

--- Shupe Howard 500 starter gauge

 

<Gauge Name="CRANK1" Version="1.0">
   <Update Frequency="1"/>
   <Image Name="rpm_bg.bmp"/>
   <Element>
 <Select>
    <Value>(A:GENERAL ENG STARTER:1, bool) if{ 1 (>L:starter_on, bool) }</Value>
 </Select>
   </Element>
   <Element>
 <Select>
    <Value>(L:start_timer, number) 30 >= if{ 0 (>L:start_timer, number) }</Value>
 </Select>
   </Element>
   <Element>
 <Select>
    <Value>(A:GENERAL ENG STARTER:1, bool) ! if{ (L:start_timer, number) 29 >= if{ 0 (>L:starter_on, bool) } }</Value>
 </Select>
   </Element>
   <Element>
 <Select>
    <Value>(L:starter_on, bool) if{ (L:start_timer, number) ++ (>L:start_timer, number) }</Value>
 </Select>
   </Element>
   <Element>
 <Select>
    <Value>(L:start_timer, number) 2 > if{ (L:start_timer, number) 15 < if{ (A:General eng rpm:1,rpm) 47 < if{ (>K:TOGGLE_STARTER1) } } }</Value>
 </Select>
   </Element>
   <Element>
 <Select>
    <Value>(L:start_timer, number) 15 >= if{ (L:start_timer, number) 29 < if{ (>K:TOGGLE_STARTER1) } }</Value>
 </Select>
   </Element>
   <Element>
 <Position X="0" Y="0"/>
 <Text X="75" Y="30" Bright="Yes" Length="8" Font="Arial" Color="#D3D3D3" Adjust="Center" VerticalAdjust="Top" Multiline="No">
    <String>%((L:starter_on, bool))%!d!</String>
 </Text>
   </Element>
   <Element>
 <Position X="52" Y="82"/>
 <Text X="75" Y="30" Bright="Yes" Length="8" Font="Arial" Color="#D3D3D3" Adjust="Center" VerticalAdjust="Top" Multiline="No">
    <String>%((L:start_timer, number))%!d!</String>
 </Text>
   </Element>
   <Element>
 <Position X="50" Y="0"/>
 <Text X="75" Y="30" Bright="Yes" Length="8" Font="Arial" Color="#D3D3D3" Adjust="Center" VerticalAdjust="Top" Multiline="No">
    <String>%((A:GENERAL ENG STARTER:1, bool))%!d!</String>
 </Text>
   </Element>
   <noElement>
 <Select>
    <Value>(L:starter_on, bool) if{ 0 (>L:start_timer, number)  }</Value>
 </Select>
   </noElement>
   <Mouse>
 <!-- Starter L/R -->
 <Area Left="0" Top="0" Width="100" Height="100"/>
 <Tooltip ID="TOOLTIPTEXT_ENG1_STARTER_SWITCH"/>
 <Cursor Type="Hand"/>
 <Click>0 (>L:start_timer, number)</Click>
   </Mouse>
</Gauge>

 

--- Cali-Classics Super Connie starter gauge

 

<Gauge Name="VNConnie Engine Starter Switch" Version="1.0">
    <!-- Origin: L1649A.cab version 2.2.0, Feb 1, 2009 21:47:47, Copyright © by H. Naegele -->
    <Element>
        <Select>
            <Value>(G:Var1) if{ (G:Var1) 100 > if{ (G:Var1) -- (>G:Var1) 2 quit } (L:Engine Starter Selector, enum) 0 == if{ (G:Var1) -- (>G:Var1) } 0 (>L:Engine starter countdown, enum) 1 quit } 0</Value>
            <Case Value="0">
                <Image Name="SwitchProtectedUL_CL.bmp" ImageSizes="36,87,36,87"/>
            </Case>
            <Case Value="1">
                <Image Name="SwitchProtectedUL_DN.bmp" ImageSizes="36,87,36,87"/>
            </Case>
            <Case Value="2">
                <Image Name="SwitchProtectedUL_UP.bmp" ImageSizes="36,87,36,87"/>
            </Case>
        </Select>
    </Element>
    <Macro Name="MinStartFull">29.0</Macro>
    <Macro Name="MaxLean">25.0</Macro>
    <Macro Name="MinRichOff">23.0</Macro>
    <Macro Name="MinRichLow">21.0</Macro>
    <Macro Name="MinStartFlight">18.0</Macro>
    <Macro Name="MinLeanLow">17.0</Macro>
    <Macro Name="MinRichHigh">14.0</Macro>
    <Macro Name="LimitFullRich">0.96</Macro>
    <Macro Name="LimitAutoRich">0.50</Macro>
    <Macro Name="LimitAutoLean">0.16</Macro>
    <Macro Name="MinVerticalSpeed">200</Macro>
    <Macro Name="FuelError">(A:General eng fuel valve:@1, bool) ! (A:Fuel selected quantity:@1, gallons) 0.5 < ||</Macro>
    <Macro Name="MagnetoError">(A:Recip eng right magneto:@1, bool) (A:Recip eng left magneto:@1, bool) + !</Macro>
    <Macro Name="ThrottleError">(A:General eng throttle lever position:@1, percent) 1 <</Macro>
    <Macro Name="MixtureError">(A:Barometer pressure, inHG) @MinStartFlight > (A:Sim on ground, bool) || if{ (A:Eng oil temperature:@1, celsius) (L:Hot oil temperature, celsius) > if{ (A:General eng mixture lever position:@1, part) @LimitFullRich > (L:Mixture auto, mask) 1 @1 -- << & (L:Mixture lean, mask) 1 @1 -- << & ! && (A:Sim on ground, bool) && || } els{ (L:Engine Starter Primer, enum) @1 != if{ 2 } els{ (A:General eng mixture lever position:@1, part) @LimitAutoLean < (L:Mixture auto, mask) 1 @1 -- << & (L:Mixture lean, mask) 1 @1 -- << & && (A:Barometer pressure, inHG) @MinRichLow > && ||
(A:General eng mixture lever position:@1, part) @LimitFullRich > (A:Barometer pressure, inHG) @MinStartFull < &&  || } } } els{ 3 }</Macro>
    <Macro Name="SparkControlError">(L:Spark control available, bool) (L:Spark control switch, bool) &&</Macro>
    <Macro Name="FuelPumpError">(A:General eng fuel pump switch:@1, bool) !</Macro>
    <Macro Name="ToggleEngineFailure">@ThrottleError(@1) @SparkControlError || @FuelPumpError(@1) || @MixtureError(@1) 0 != || (L:Engine starter countdown, enum) -- 1 max d (>L:Engine starter countdown, enum) 1 > || (A:Eng failed:@1, bool) != if{ (>K:TOGGLE_ENGINE@1_FAILURE) }</Macro>
    <Macro Name="ToggleStarter">(A:General eng mixture lever position:@1, part) 0 != if{ @ToggleEngineFailure(@1) } (A:Recip eng left magneto:@1, bool) (A:Recip eng right magneto:@1, bool) && if{ (>K:MAGNETO@1_INCR) } els{ (A:General eng starter:@1, bool) ! (L:FS version, enum) 1000 < || if{ (>K:TOGGLE_STARTER@1) } }</Macro>
    <Macro Name="IsFeathered">(A:General eng propeller lever position:@1, percent) near -25 ==</Macro>
    <Macro Name="ErrorStr">%((A:General eng combustion:@1, bool) !)%{if}%((A:Electrical main bus voltage, volts) 22 <)%{if}, ! CHECK BUS VOLTAGE%{else}%(@MixtureError(@1) s1 3 ==)%{if}, ! REDUCE ALTITUDE%{else}%(@SparkControlError)%{if}, ! CHECK SPARK CONTROL%{else}%(@FuelError(@1))%{if}, ! CHECK FUEL CONTROL LEVERS%{else}%(@ThrottleError(@1))%{if}, ! OPEN THROTTLE%{else}%(@MagnetoError(@1))%{if}, ! CHECK IGNITION%{else}%(@FuelPumpError(@1))%{if}, ! TOGGLE FUEL PUMP%{else}%(@IsFeathered(@1))%{if},  ! UNFEATHER PROP%{else}%((A:Prop feathering inhibit:@1, bool) !)%{if}, ! ROTATE PROP WITH STARTER%{else}%(l1 1 == (A:General eng mixture lever position:@1, part) 0 <= ||)%{if}, ! CHECK MIXTURE POSITION%{else}%(l1 2 ==)%{if}, ! USE PRIMER%{end}%{end}%{end}%{end}%{end}%{end}%{end}%{end}%{end}%{end}%{end}%{end}</Macro>
    <Mouse>
        <Tooltip>Starter Switch%((L:Engine Starter Selector, enum) s0)%{if} (ENGINE %(l0)%!d!%(l0 1 ==)%{if}@ErrorStr(1)%{else}%(l0 2 ==)%{if}@ErrorStr(2)%{else}%(l0 3 ==)%{if}@ErrorStr(3)%{else}%(l0 4 ==)%{if}@ErrorStr(4)%{end}%{end}%{end}%{end})%{end}</Tooltip>
        <Cursor Type="Hand"/>
        <Click Repeat="Yes">(L:Engine starter countdown, enum) 0 == if{ 20 (>L:Engine starter countdown, enum) } (G:Var1) if{ (G:Var1) 100 <= if{ 1 (>L:Sound springloaded, enum) } (L:Engine Starter Selector, enum) s0 1 == if{ @ToggleStarter(1) } els{ l0 2 == if{ @ToggleStarter(2) } els{ l0 3 == if{ @ToggleStarter(3) } els{ l0 4 == if{ @ToggleStarter(4) } } } } 115 (>G:Var1) } els{ 100 (>G:Var1) }</Click>
    </Mouse>
</Gauge>

 

 

 

 

 

 

  • Author

Well... I guess thats a stumper!

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