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Teddy

Rebuilding the Shaders

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Using FSX and Steve's DX10 Fixer.  Started experiencing some stutters and the annoying white flashes in the sea especially when the aircraft is below 2500 feet.  Noticed this after I installed FTX Vector.  I deleted the sub directories in the Shaders folder so that FSX starts rebuilding them again.  To my surprise FSX is not re-building the Shaders folder after several reboots of the sim.

 

GRAPHICS section of the fsx.cfg file as under :

 

[Graphics]
 
D3D10=1
 
MultiSamplesPerPixel=8
MultiSampleQuality=8
 
SHADER_CACHE_PRIMED_10=1693458434
TEXTURE_MAX_LOAD=2048
NUM_LIGHTS=8
AIRCRAFT_SHADOWS=0
AIRCRAFT_REFLECTIONS=1
COCKPIT_HIGH_LOD=1
LANDING_LIGHTS=1
AC_SELF_SHADOW=0
EFFECTS_QUALITY=2
GROUND_SHADOWS=0
TEXTURE_QUALITY=3
IMAGE_QUALITY=0
See_Self=1
Text_Scroll=1
HIGHMEMFIX=1
ALLOW_SHADER_30=1    //08/11/2013
//ForceWindowedVSync=1
 
Is there something wrong?
 
Regards
 
Teddy

PMDG_737ngx_proud_own1_378x68.jpg ftx_supporter_avsim.gif

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I have this line by [Graphics] SHADER_CACHE_VERSION=9.

You can take any number,start with 1,the next time if you want rebuilding the shader take 2,no more rumble in your files.

Maybe if you set this line by your [Graphics] FSX rebuild the shader.

 

Take also a look here : https://fsxtimes.wordpress.com/2011/07/11/clean-up-shader-cache/

 

Jan

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