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Blurry Textures

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So textures look fine and clear for me when they are close like less than 2 miles away but as soon as that threshold breaks there is an immediate loss in quality with the textures. Any texture tile that is more than 2 miles away looks very blurry and it's getting very annoying. Is there a way to fix this or do I have to deal with it? 
Here is a link showing the problem -
I am currently running P3D V2.5
Also tried tweaks like FiberFrameTimeFraction and Texture Max Load and Affinity mask and none have worked so I have gone back to default cfg. 

Also using FTX Global with UTX 

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