August 15, 20169 yr To all seasoned Flight Simmers - before I start I know all systems behave differently and a lot depends on your system make-up, add-ons, where you fly etc. I recently upgraded my GPU to an OC'd GTX-1070 G1 (previously a GTX-670) and want to more fully understand which settings in P3Dv3.3 are more CPU intensive vs. GPU intensive as a rule of thumb. Is there a good guideline for each of the settings that is easy to read and understand? My system specs are Win 10 Pro, I5-2500K running at 4.5Ghz (liqiud cooled w/ Corsair H80i), Nvidia 368.81 Drivers, GTX-1070 G1 w/ 8Gb running at 2025Mhz, Corsair Vegeneance Pro 8Gb (2x4Gb) 2133Mhz ram, SSD's, Samsung T260 monitor 1920x1200 res, running P3Dv3.3.5 with A2A aircraft, GTN 750, Orbx regions and airports, Spad.next for x52 Pro stick, peddles and panels. I used Nvidia Inpector to set Preferred Max Performance and 4xSGSSA along with the 4xMSAA in P3D to eliminate my shimmering since I don't run a 4K monitor. Nvidia drivers 368.81 My only P3D config file mods are I added FFTF=0.10 and set UseGlobalTerrainView=True I also use SimStarter NG to launch programs like Track IR, VoiceAttack, Spad.next, and Gigabyte Fan controls, and set up all these add-ons to not run on the first core by setting the affinity assignments to the last 3 cores to free up the 1st core for P3D. I also setup my GTN 750 to run on the 2nd core in it's settings menu. Current settings look as follows: FXAA - Off MSAA - 4 Samples Texture Filtering - Anisotropic 16x Texture Resolution - 4096x4096 VSync - Off Triple Buffering - Off Targeted Frame Rate - Unlimited Tessellation Enabled - On Wide View - On Mipmap VC Panels - On 2-D panel transparency - 0% Level of Detail Radius - Max Tessellation Factor - Ultra Mesh Res - 5m Texture Res - 7cm Land detail textures - On Water Detail - High Bathymetry - Off Reflections - User Vehicle Scenery Complexity - Extremely Dense Autogen Veg density - Very Dense Autogen Bldg denisty - Very Dense Special Effects detail - High Special Effects distance - High HDR Lighting - On Brightness - 0.75 Bloom - 0.40 Saturation - 1.15 Dynamic Reflections - Low Landing Lights Ground - On Lens Flare - Off Shadow Quality - Medium Terrain Receives Shadows - On Terrain shadow cast distance - 0m Cloud shadow cast distance - 10,000m Object shadow cast distance - 3,00m Internal vehicle - Cast On and Receive On External vehicle - Cast On and Receive On Sim Objects - Cast On and Receive On Veg / Blgs - Off Cloud draw distance - 60 mi Cloud cover density - Low Volumetric Fog - On Detailed Clouds - On Thermal Visualtion - None Turbulence / Thermal Effects - On Rate at weather changes - No Change Airline traffic density - 15% GA traffic density - 10% Airport Vehicle Density - Low Show vehicle labels - Off Road Vehicles - 0% Ships and Ferries - 5% Leisure Boats 10% Also most all of the fancy special effects configure settings in Orbx regions are turned off All and all my system runs very well, the resolution is great and the sim runs smooth with my new 1070 GPU running between 35 - 80% depending on where I fly. I know I should just be happy and fly, which I do, but I still want to better understand the latest balances of CPU and GPU that Lockheed Martin has built into P3D v3.3 Any help or settings suggestions would be greatly appreciated! :smile: Joe Joe (Southern California) System: I9-9900KS @5.1Ghz/ Corsair H115i / Gigabyte A-390 Master / EVGA RTX 2080 Ti FTW3 Hybrid w 11Gb / Trident 32Gb DDR4-3200 C14 / Evo 970 2Tb M.2 / Samsung 40inch TV 40ku6300 4K w/ Native 30 hz capability / Corsair AX850 PS / VKB Gunfighter Pro / Virpil MongoosT-50 Throttle / MFG Crosswind Pedals / LINDA, VoiceAttack, ChasePlane, AIG AI, MCE, FFTF, Pilot2ATC, HP Reverb G2
August 16, 20169 yr Hi Joe! I've found this discussion very helpful: http://www.prepar3d.com/forum/viewtopic.php?t=119517 Yuri
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