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Do we have any traffic addons in development?
Excuse me for not being very familiar with all the AI options but I'm interested in just populating airports with small number of static aircraft similar to how Orbx airports do it. Is there a way to just place a few static aircraft at particular airports that aren't dependent on the P3D Airline or GA Traffic Density sliders which I keep at 0% for performance reasons and I only fly GA. Joe
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Using Nvidia Inspector to Turn On Triple Buffering?
Try turning it on using Nvidia Inspector at the Global level or in the P3D profile and see if your load changes. Joe
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Flyinside update
I haven't purchased my Rift yet but will soon, thanks for the update. What has actually improved for you? Also can you tell me what your impression of the resolution of the scenery outside the cockpit looks like? I have heard the virtual cockpit experience is great but the views outside leave a lot to be desired, what's your opinion? Joe
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Using Nvidia Inspector to Turn On Triple Buffering?
Recently I upgraded to a GTX-1070 G1 and a Samsung 40 inch 4K TV model 40KU6300 (runs at 30hz or 60hz - $450 Amazon price match at Best Buy) and couldn't be happier, no lag or latency issues what so ever even at 30hz. I followed several suggestions posted by Rob A. and others to set it up based on my fps. I'm running the TV at 30hz (it can run at 60hz or 30hz) with 4:4:4 Chroma. (As an aside make sure font size is not auto increased by Win 10 that causes problems) I use 30hz because I maintain 40-55fps and want to take advantage of Vsync. P3D settings Unlimited with Vsync On and Triple Buffering On I also use Nvidia Inspector set to 4XSGSSA to elliminate any shimmering with associated 4XMSAA in P3D, also set Preferred Max Performance in Nvidia Inspector. Running the latest Nvidia drivers With sliders pushed pretty hard and limited AI, A2A aircraft and all the Orbx goodies my GTX-1070 runs at ~70% all is good (see all my system specs in signature) Everything looked good but I was curious why I didn't see any recommendations to set Triple Buffering to On with Nvidia Inspector so I turned it On with Nvidia Inspector to see what would happen. Well after turning it on in the P3D Profile of Nvidia Inspector along with the previous mentioned settings still as they were my GTX-1070 card load jumped to 100% pretty steady. This makes me think Triple Buffering wasn't working when only set using the P3D in sim settings. When I turned it Off in Nvidia Inspector leaving it on in P3D load dropped back down to ~70% So I put it back on in Nvidia Inspector and reduced my SGSSA to 2X and matched that with 2XMSSA in P3D and now my load is ~75-80% and everthing looks good. It's too soon to tell but I think from first look the smoothness in turns seems to be even better with triple buffering set On in Nvidia Inspector. So my question: do we really have triple buffering working if we only set it to On in P3D and not in Nvidia Inspector which defaults to Off and I don't see any Application override for Triple Buffering. My test seems to indicate it's not on unless something else is happening when it gets turned on with Nvidia Inspector causing my GTX-1070 to run much harder? Joe
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Question on A2A C 172 trim setting.
How did you know they were not properly installed?
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Which settings in P3Dv3.3 are CPU vs GPU intensive?
To all seasoned Flight Simmers - before I start I know all systems behave differently and a lot depends on your system make-up, add-ons, where you fly etc. I recently upgraded my GPU to an OC'd GTX-1070 G1 (previously a GTX-670) and want to more fully understand which settings in P3Dv3.3 are more CPU intensive vs. GPU intensive as a rule of thumb. Is there a good guideline for each of the settings that is easy to read and understand? My system specs are Win 10 Pro, I5-2500K running at 4.5Ghz (liqiud cooled w/ Corsair H80i), Nvidia 368.81 Drivers, GTX-1070 G1 w/ 8Gb running at 2025Mhz, Corsair Vegeneance Pro 8Gb (2x4Gb) 2133Mhz ram, SSD's, Samsung T260 monitor 1920x1200 res, running P3Dv3.3.5 with A2A aircraft, GTN 750, Orbx regions and airports, Spad.next for x52 Pro stick, peddles and panels. I used Nvidia Inpector to set Preferred Max Performance and 4xSGSSA along with the 4xMSAA in P3D to eliminate my shimmering since I don't run a 4K monitor. Nvidia drivers 368.81 My only P3D config file mods are I added FFTF=0.10 and set UseGlobalTerrainView=True I also use SimStarter NG to launch programs like Track IR, VoiceAttack, Spad.next, and Gigabyte Fan controls, and set up all these add-ons to not run on the first core by setting the affinity assignments to the last 3 cores to free up the 1st core for P3D. I also setup my GTN 750 to run on the 2nd core in it's settings menu. Current settings look as follows: FXAA - Off MSAA - 4 Samples Texture Filtering - Anisotropic 16x Texture Resolution - 4096x4096 VSync - Off Triple Buffering - Off Targeted Frame Rate - Unlimited Tessellation Enabled - On Wide View - On Mipmap VC Panels - On 2-D panel transparency - 0% Level of Detail Radius - Max Tessellation Factor - Ultra Mesh Res - 5m Texture Res - 7cm Land detail textures - On Water Detail - High Bathymetry - Off Reflections - User Vehicle Scenery Complexity - Extremely Dense Autogen Veg density - Very Dense Autogen Bldg denisty - Very Dense Special Effects detail - High Special Effects distance - High HDR Lighting - On Brightness - 0.75 Bloom - 0.40 Saturation - 1.15 Dynamic Reflections - Low Landing Lights Ground - On Lens Flare - Off Shadow Quality - Medium Terrain Receives Shadows - On Terrain shadow cast distance - 0m Cloud shadow cast distance - 10,000m Object shadow cast distance - 3,00m Internal vehicle - Cast On and Receive On External vehicle - Cast On and Receive On Sim Objects - Cast On and Receive On Veg / Blgs - Off Cloud draw distance - 60 mi Cloud cover density - Low Volumetric Fog - On Detailed Clouds - On Thermal Visualtion - None Turbulence / Thermal Effects - On Rate at weather changes - No Change Airline traffic density - 15% GA traffic density - 10% Airport Vehicle Density - Low Show vehicle labels - Off Road Vehicles - 0% Ships and Ferries - 5% Leisure Boats 10% Also most all of the fancy special effects configure settings in Orbx regions are turned off All and all my system runs very well, the resolution is great and the sim runs smooth Avg FPS ~40 with my new 1070 GPU running between 35 - 80% depending on where I fly. I know I should just be happy and fly, which I do, but I still want to better understand the latest balances of CPU and GPU that Lockheed Martin has built into P3D v3.3 Any help or settings suggestions would be greatly appreciated! :smile: Joe
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Which P3D settings are CPU vs GPU intensive?
To all seasoned Flight Simmers - before I start I know all systems behave differently and a lot depends on your system make-up, add-ons, where you fly etc. I recently upgraded my GPU to an OC'd GTX-1070 G1 (previously a GTX-670) and want to more fully understand which settings in P3Dv3.3 are more CPU intensive vs. GPU intensive as a rule of thumb. Is there a good guideline for each of the settings that is easy to read and understand? My system specs are Win 10 Pro, I5-2500K running at 4.5Ghz (liqiud cooled w/ Corsair H80i), Nvidia 368.81 Drivers, GTX-1070 G1 w/ 8Gb running at 2025Mhz, Corsair Vegeneance Pro 8Gb (2x4Gb) 2133Mhz ram, SSD's, Samsung T260 monitor 1920x1200 res, running P3Dv3.3.5 with A2A aircraft, GTN 750, Orbx regions and airports, Spad.next for x52 Pro stick, peddles and panels. I used Nvidia Inpector to set Preferred Max Performance and 4xSGSSA along with the 4xMSAA in P3D to eliminate my shimmering since I don't run a 4K monitor. Nvidia drivers 368.81 My only P3D config file mods are I added FFTF=0.10 and set UseGlobalTerrainView=True I also use SimStarter NG to launch programs like Track IR, VoiceAttack, Spad.next, and Gigabyte Fan controls, and set up all these add-ons to not run on the first core by setting the affinity assignments to the last 3 cores to free up the 1st core for P3D. I also setup my GTN 750 to run on the 2nd core in it's settings menu. Current settings look as follows: FXAA - Off MSAA - 4 Samples Texture Filtering - Anisotropic 16x Texture Resolution - 4096x4096 VSync - Off Triple Buffering - Off Targeted Frame Rate - Unlimited Tessellation Enabled - On Wide View - On Mipmap VC Panels - On 2-D panel transparency - 0% Level of Detail Radius - Max Tessellation Factor - Ultra Mesh Res - 5m Texture Res - 7cm Land detail textures - On Water Detail - High Bathymetry - Off Reflections - User Vehicle Scenery Complexity - Extremely Dense Autogen Veg density - Very Dense Autogen Bldg denisty - Very Dense Special Effects detail - High Special Effects distance - High HDR Lighting - On Brightness - 0.75 Bloom - 0.40 Saturation - 1.15 Dynamic Reflections - Low Landing Lights Ground - On Lens Flare - Off Shadow Quality - Medium Terrain Receives Shadows - On Terrain shadow cast distance - 0m Cloud shadow cast distance - 10,000m Object shadow cast distance - 3,00m Internal vehicle - Cast On and Receive On External vehicle - Cast On and Receive On Sim Objects - Cast On and Receive On Veg / Blgs - Off Cloud draw distance - 60 mi Cloud cover density - Low Volumetric Fog - On Detailed Clouds - On Thermal Visualtion - None Turbulence / Thermal Effects - On Rate at weather changes - No Change Airline traffic density - 15% GA traffic density - 10% Airport Vehicle Density - Low Show vehicle labels - Off Road Vehicles - 0% Ships and Ferries - 5% Leisure Boats 10% Also most all of the fancy special effects configure settings in Orbx regions are turned off All and all my system runs very well, the resolution is great and the sim runs smooth with my new 1070 GPU running between 35 - 80% depending on where I fly. I know I should just be happy and fly, which I do, but I still want to better understand the latest balances of CPU and GPU that Lockheed Martin has built into P3D v3.3 Any help or settings suggestions would be greatly appreciated! :smile: Joe
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Prepar3D V3.3.3 Released
Can someone tell me if the LM fix listed below in P3Dv3.3 is meant to solve the "shimmering/flickering" issue many of us see in Orbx scenery particularly in add on airports on buildings, towers and other objects? I have been able to significantly reduce this effect by setting 4X SGSS in Inspector as many have done but it really over taxes my current GPU. Also I have read the issue isn't really apparent if you have a 4k monitor (not sure if this is true) but I do not run a 4k monitor. I seem to recall Rob A. saying something about LM working on this and again was wondering if this is the fix for this annoying objects shimmering issue. Thanks in advance! Fixed custom z bias scenery flickering issues including runways and runway markings
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Problems with Saitek Radio and Multi-Panel Units
I have a bit of an off topic question regarding the use of a Saitek Multi Panel. Currently I am running P3Dv3.2 on my Windows 10 Pro system with 2 Saitek devices the X52 Pro Joystick (combined with it's throttle controller) and Saitek Pro Flight Rudder Pedals. Both devices run flawlessly and I use the Madcatz SST program to assign all the buttons and switches on my Saitek devices. Additionally the drivers for the Saitek devices are the Saitek drivers. Again to be clear everything works great! I recently was given a Saitek Multi Panel and want to incorporate it into my system. I have read a lot about people not using the Saitek drivers for this but instead using the latest Spad.next drivers. First is this the preferred path? Also I keep seeing that all Saitek drivers need to be uninstalled prior to installing and using the Spad.next drivers. I am a bit confused if this means the drivers and software I have been using for my Saitek joystick and rudder pedals mentioned above also needs to be removed if I go the Spad.next route. I would think the drivers and software I have been using for my Saitek joystick and pedals are separate from the new drivers required for the Saitek Multi Switch, is this true? Also if I add the Saitek Auto Pilot panel or Radios in the future are they also separate from the Joystick and pedal drivers. I hope I can just leave the Saitek joystick and pedal drivers and SST programming software alone and just add the panels with either the appropriate Saitek drivers or perhaps better yet the Spad.next paid version to work with my A2A C172. Please Advise
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major stutter to single digit frame drops P3d version 3
Hi Rob I have a question for you from something I saw in this thread. I run an i5-2500k processor and GTX 670 card in my system and have recently done a clean install of Windows 10 with P3Dv3.1.2 and these are the only adds/mods I have made: Fiber Frame Time Fraction = 0.01 Shader Cache Version = 1 Use Global Terrain View = True My question is isn't the Affinity Mask add we used to make not necessary now since I see all four of my cores running with the max on core 0 of course? Do you still recommend the add? Additionally I've done the following thru Nvidia Controller: Set Global Vsync to Adaptive (allow I don't use Vsync or triple buffering in the P3D set-up boxes) Set Power Management Mode to Prefer Max and I've disabled the Nvidia High Def Audio and Virtual Audio items in device manager this is all I've done this round and things seem to work very well with reasonably decent sim settings using locked frames at 26fps and full tessellation. Am I missing something obvious that could lend further improvements? Thanks in advance for all you do for all the Flight Simmers! Joe
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OPTIMIZE_PARTS=1
This sounds great! Has anyone tried it with any A2A aircraft like the C172? I was wondering if this "optimization" was also something that aided A2A aircraft or are they designed differently than the PMDG aircraft? On a second topic regarding affinity mask changes I run an i5-2500k at 4.5 gHz with no HT and I add an AF=15 to the config file but assume this is somewhat redundant to the default no AF config add which also utilizes all 4 cores with core 0 as the primary rendering core, is this true? Thanks
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GTN 750 will not turn on with A2A Piper Cub
I use my GTN 750 with my A2A C172 and it works great. However when I load my A2A Piper Cub the GTN 750 panel opens but will not turn on. I have heard the Flight1 GTN 750 may need to see at least 10 volts from the aircraft to operate but I don't think there are any battery supplied instruments in the Piper Cub and this could be the issue. Has anyone been able to turn on one of the GTN navigation devices in an A2A Piper Cub? Is there a modification that could be made to the panel config file to fool the GTN 750 at start up?
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How to Update P3DV2.2 to P3DV2.3
Thanks Rob When you said delete 5 directories I assume you meant the 4 you listed I did not see a 5th. Also I saw several posts regarding the uninstall process for P3Dv2.2 regarding an uninstall using the control panel and/or the original P3D installer, any thoughts on your end on the best way to uninstall and then delete the remaining directories if they still exist? Thanks in advance Joe
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How to Update P3DV2.2 to P3DV2.3
Rob (or anyone who may know the answer) I want to do the full install of P3Dv2.3 and need to uninstall and delete all the appropriate files from my P3Dv2.2 full install I did several months ago. My question is how do I handle the ORBX sceneries and airports I installed using the approved triple installers from ORBX as well as the A2A Cessna C172 I also installed using the approved A2A version for P3Dv2. Do all the associated files and any registry entries for these get taken care of if I follow your uninstall process of P3Dv2.2 and deletion of the files you describe? I want to ensure the best clean install possible, any detailed response to better enable this would be greatly appreciated particularly regarding my ORBX and A2A add-ons. Also thanks for all the work you do for us to help make our experiences rewarding and as painless as possible as we move into this new and exciting space of P3D!