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theskyisthelimit

UTX 2.2 with FTX Vector, a few anomalies?

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I have UTX 2.x USA installed and placed higher in the scenery than FTX Vector.. this on p3d v3.4.9.. (GEX for textures)

 
I've read before i should be able to do this, have UTX above FTX vector and blend together.. but i'm finding in practice it doesnt look right in areas.. for instance.. in one case where a road normally doesnt exist.. having UTX roads on, causes a road to appear.. uncheck UTX in the scenery library in general.. leaving just vector on, that road is gone and looks closer to the satellite photo..
 
Is there maybe something else wrong here, or just how it sometimes ends up.. if so.. i think i'd just disable the "vector"/road portion of UTX so that only vector wins..
 
Whats the best way to do that?  Just place vector above UTX or should i turn certain features off in UTX or should i uncheck certain UTX scenery library entries?
 
Below is the comparison
 
Tileproxy 30cm
tileproxy30.jpg
GEX with Vector only
gexwithvectoronly.jpg
 
 
GEX with UTX + Vector (road issue)
utxovervectorwithgex.jpg
Thanks in advance

P3D Settings (GEX, UTX, Vector, FTX, REX)

P3D v3.3 VR thread; XP11 SMP vs Default vs XE(video)

Asus Maximus X Hero Z370; 850watt Seasonic psu; SL Delid 8700k 5.1 at 1.39 and avx-1; F4-3200C15D-32GTZ @1.41 and 3400; TT 3.0 Riing Ultimate Water-64C Prime95B(24c ambient)-70c normally; Thermaltake v51 Case; Evga 1080FTW Hybrid Water; VR-Rift/Vive;

Flight-Stew | Tech-Stew

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I've yet to test this, but i think possibly turning on all disabled road features in UTX might "connect the road" and fix this apparent issue in places.


P3D Settings (GEX, UTX, Vector, FTX, REX)

P3D v3.3 VR thread; XP11 SMP vs Default vs XE(video)

Asus Maximus X Hero Z370; 850watt Seasonic psu; SL Delid 8700k 5.1 at 1.39 and avx-1; F4-3200C15D-32GTZ @1.41 and 3400; TT 3.0 Riing Ultimate Water-64C Prime95B(24c ambient)-70c normally; Thermaltake v51 Case; Evga 1080FTW Hybrid Water; VR-Rift/Vive;

Flight-Stew | Tech-Stew

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