Sign in to follow this  
theskyisthelimit

UTX 2.2 with FTX Vector, a few anomalies?

Recommended Posts

I have UTX 2.x USA installed and placed higher in the scenery than FTX Vector.. this on p3d v3.4.9.. (GEX for textures)

 
I've read before i should be able to do this, have UTX above FTX vector and blend together.. but i'm finding in practice it doesnt look right in areas.. for instance.. in one case where a road normally doesnt exist.. having UTX roads on, causes a road to appear.. uncheck UTX in the scenery library in general.. leaving just vector on, that road is gone and looks closer to the satellite photo..
 
Is there maybe something else wrong here, or just how it sometimes ends up.. if so.. i think i'd just disable the "vector"/road portion of UTX so that only vector wins..
 
Whats the best way to do that?  Just place vector above UTX or should i turn certain features off in UTX or should i uncheck certain UTX scenery library entries?
 
Below is the comparison
 
Tileproxy 30cm
tileproxy30.jpg
GEX with Vector only
gexwithvectoronly.jpg
 
 
GEX with UTX + Vector (road issue)
utxovervectorwithgex.jpg
Thanks in advance

Share this post


Link to post
Help AVSIM continue to serve you!
Please donate today!

I've yet to test this, but i think possibly turning on all disabled road features in UTX might "connect the road" and fix this apparent issue in places.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this